1.0.0[][src]Module std::collections

Collection types.

Rust's standard collection library provides efficient implementations of the most common general purpose programming data structures. By using the standard implementations, it should be possible for two libraries to communicate without significant data conversion.

To get this out of the way: you should probably just use Vec or HashMap. These two collections cover most use cases for generic data storage and processing. They are exceptionally good at doing what they do. All the other collections in the standard library have specific use cases where they are the optimal choice, but these cases are borderline niche in comparison. Even when Vec and HashMap are technically suboptimal, they're probably a good enough choice to get started.

Rust's collections can be grouped into four major categories:

When Should You Use Which Collection?

These are fairly high-level and quick break-downs of when each collection should be considered. Detailed discussions of strengths and weaknesses of individual collections can be found on their own documentation pages.

Use a Vec when:

Use a VecDeque when:

Use a LinkedList when:

Use a HashMap when:

Use a BTreeMap when:

Use the Set variant of any of these Maps when:

Use a BinaryHeap when:

Performance

Choosing the right collection for the job requires an understanding of what each collection is good at. Here we briefly summarize the performance of different collections for certain important operations. For further details, see each type's documentation, and note that the names of actual methods may differ from the tables below on certain collections.

Throughout the documentation, we will follow a few conventions. For all operations, the collection's size is denoted by n. If another collection is involved in the operation, it contains m elements. Operations which have an amortized cost are suffixed with a *. Operations with an expected cost are suffixed with a ~.

All amortized costs are for the potential need to resize when capacity is exhausted. If a resize occurs it will take O(n) time. Our collections never automatically shrink, so removal operations aren't amortized. Over a sufficiently large series of operations, the average cost per operation will deterministically equal the given cost.

Only HashMap has expected costs, due to the probabilistic nature of hashing. It is theoretically possible, though very unlikely, for HashMap to experience worse performance.

Sequences

get(i) insert(i) remove(i) append split_off(i)
Vec O(1) O(n-i)* O(n-i) O(m)* O(n-i)
VecDeque O(1) O(min(i, n-i))* O(min(i, n-i)) O(m)* O(min(i, n-i))
LinkedList O(min(i, n-i)) O(min(i, n-i)) O(min(i, n-i)) O(1) O(min(i, n-i))

Note that where ties occur, Vec is generally going to be faster than VecDeque, and VecDeque is generally going to be faster than LinkedList.

Maps

For Sets, all operations have the cost of the equivalent Map operation.

get insert remove predecessor append
HashMap O(1)~ O(1)~* O(1)~ N/A N/A
BTreeMap O(log n) O(log n) O(log n) O(log n) O(n+m)

Correct and Efficient Usage of Collections

Of course, knowing which collection is the right one for the job doesn't instantly permit you to use it correctly. Here are some quick tips for efficient and correct usage of the standard collections in general. If you're interested in how to use a specific collection in particular, consult its documentation for detailed discussion and code examples.

Capacity Management

Many collections provide several constructors and methods that refer to "capacity". These collections are generally built on top of an array. Optimally, this array would be exactly the right size to fit only the elements stored in the collection, but for the collection to do this would be very inefficient. If the backing array was exactly the right size at all times, then every time an element is inserted, the collection would have to grow the array to fit it. Due to the way memory is allocated and managed on most computers, this would almost surely require allocating an entirely new array and copying every single element from the old one into the new one. Hopefully you can see that this wouldn't be very efficient to do on every operation.

Most collections therefore use an amortized allocation strategy. They generally let themselves have a fair amount of unoccupied space so that they only have to grow on occasion. When they do grow, they allocate a substantially larger array to move the elements into so that it will take a while for another grow to be required. While this strategy is great in general, it would be even better if the collection never had to resize its backing array. Unfortunately, the collection itself doesn't have enough information to do this itself. Therefore, it is up to us programmers to give it hints.

Any with_capacity constructor will instruct the collection to allocate enough space for the specified number of elements. Ideally this will be for exactly that many elements, but some implementation details may prevent this. Vec and VecDeque can be relied on to allocate exactly the requested amount, though. Use with_capacity when you know exactly how many elements will be inserted, or at least have a reasonable upper-bound on that number.

When anticipating a large influx of elements, the reserve family of methods can be used to hint to the collection how much room it should make for the coming items. As with with_capacity, the precise behavior of these methods will be specific to the collection of interest.

For optimal performance, collections will generally avoid shrinking themselves. If you believe that a collection will not soon contain any more elements, or just really need the memory, the shrink_to_fit method prompts the collection to shrink the backing array to the minimum size capable of holding its elements.

Finally, if ever you're interested in what the actual capacity of the collection is, most collections provide a capacity method to query this information on demand. This can be useful for debugging purposes, or for use with the reserve methods.

Iterators

Iterators are a powerful and robust mechanism used throughout Rust's standard libraries. Iterators provide a sequence of values in a generic, safe, efficient and convenient way. The contents of an iterator are usually lazily evaluated, so that only the values that are actually needed are ever actually produced, and no allocation need be done to temporarily store them. Iterators are primarily consumed using a for loop, although many functions also take iterators where a collection or sequence of values is desired.

All of the standard collections provide several iterators for performing bulk manipulation of their contents. The three primary iterators almost every collection should provide are iter, iter_mut, and into_iter. Some of these are not provided on collections where it would be unsound or unreasonable to provide them.

iter provides an iterator of immutable references to all the contents of a collection in the most "natural" order. For sequence collections like Vec, this means the items will be yielded in increasing order of index starting at 0. For ordered collections like BTreeMap, this means that the items will be yielded in sorted order. For unordered collections like HashMap, the items will be yielded in whatever order the internal representation made most convenient. This is great for reading through all the contents of the collection.

let vec = vec![1, 2, 3, 4];
for x in vec.iter() {
   println!("vec contained {}", x);
}Run

iter_mut provides an iterator of mutable references in the same order as iter. This is great for mutating all the contents of the collection.

let mut vec = vec![1, 2, 3, 4];
for x in vec.iter_mut() {
   *x += 1;
}Run

into_iter transforms the actual collection into an iterator over its contents by-value. This is great when the collection itself is no longer needed, and the values are needed elsewhere. Using extend with into_iter is the main way that contents of one collection are moved into another. extend automatically calls into_iter, and takes any T:IntoIterator. Calling collect on an iterator itself is also a great way to convert one collection into another. Both of these methods should internally use the capacity management tools discussed in the previous section to do this as efficiently as possible.

let mut vec1 = vec![1, 2, 3, 4];
let vec2 = vec![10, 20, 30, 40];
vec1.extend(vec2);Run
use std::collections::VecDeque;

let vec = vec![1, 2, 3, 4];
let buf: VecDeque<_> = vec.into_iter().collect();Run

Iterators also provide a series of adapter methods for performing common threads to sequences. Among the adapters are functional favorites like map, fold, skip and take. Of particular interest to collections is the rev adapter, that reverses any iterator that supports this operation. Most collections provide reversible iterators as the way to iterate over them in reverse order.

let vec = vec![1, 2, 3, 4];
for x in vec.iter().rev() {
   println!("vec contained {}", x);
}Run

Several other collection methods also return iterators to yield a sequence of results but avoid allocating an entire collection to store the result in. This provides maximum flexibility as collect or extend can be called to "pipe" the sequence into any collection if desired. Otherwise, the sequence can be looped over with a for loop. The iterator can also be discarded after partial use, preventing the computation of the unused items.

Entries

The entry API is intended to provide an efficient mechanism for manipulating the contents of a map conditionally on the presence of a key or not. The primary motivating use case for this is to provide efficient accumulator maps. For instance, if one wishes to maintain a count of the number of times each key has been seen, they will have to perform some conditional logic on whether this is the first time the key has been seen or not. Normally, this would require a find followed by an insert, effectively duplicating the search effort on each insertion.

When a user calls map.entry(&key), the map will search for the key and then yield a variant of the Entry enum.

If a Vacant(entry) is yielded, then the key was not found. In this case the only valid operation is to insert a value into the entry. When this is done, the vacant entry is consumed and converted into a mutable reference to the value that was inserted. This allows for further manipulation of the value beyond the lifetime of the search itself. This is useful if complex logic needs to be performed on the value regardless of whether the value was just inserted.

If an Occupied(entry) is yielded, then the key was found. In this case, the user has several options: they can get, insert or remove the value of the occupied entry. Additionally, they can convert the occupied entry into a mutable reference to its value, providing symmetry to the vacant insert case.

Examples

Here are the two primary ways in which entry is used. First, a simple example where the logic performed on the values is trivial.

Counting the number of times each character in a string occurs

use std::collections::btree_map::BTreeMap;

let mut count = BTreeMap::new();
let message = "she sells sea shells by the sea shore";

for c in message.chars() {
    *count.entry(c).or_insert(0) += 1;
}

assert_eq!(count.get(&'s'), Some(&8));

println!("Number of occurrences of each character");
for (char, count) in &count {
    println!("{}: {}", char, count);
}Run

When the logic to be performed on the value is more complex, we may simply use the entry API to ensure that the value is initialized and perform the logic afterwards.

Tracking the inebriation of customers at a bar

use std::collections::btree_map::BTreeMap;

// A client of the bar. They have a blood alcohol level.
struct Person { blood_alcohol: f32 }

// All the orders made to the bar, by client id.
let orders = vec![1,2,1,2,3,4,1,2,2,3,4,1,1,1];

// Our clients.
let mut blood_alcohol = BTreeMap::new();

for id in orders {
    // If this is the first time we've seen this customer, initialize them
    // with no blood alcohol. Otherwise, just retrieve them.
    let person = blood_alcohol.entry(id).or_insert(Person { blood_alcohol: 0.0 });

    // Reduce their blood alcohol level. It takes time to order and drink a beer!
    person.blood_alcohol *= 0.9;

    // Check if they're sober enough to have another beer.
    if person.blood_alcohol > 0.3 {
        // Too drunk... for now.
        println!("Sorry {}, I have to cut you off", id);
    } else {
        // Have another!
        person.blood_alcohol += 0.1;
    }
}Run

Insert and complex keys

If we have a more complex key, calls to insert will not update the value of the key. For example:

use std::cmp::Ordering;
use std::collections::BTreeMap;
use std::hash::{Hash, Hasher};

#[derive(Debug)]
struct Foo {
    a: u32,
    b: &'static str,
}

// we will compare `Foo`s by their `a` value only.
impl PartialEq for Foo {
    fn eq(&self, other: &Self) -> bool { self.a == other.a }
}

impl Eq for Foo {}

// we will hash `Foo`s by their `a` value only.
impl Hash for Foo {
    fn hash<H: Hasher>(&self, h: &mut H) { self.a.hash(h); }
}

impl PartialOrd for Foo {
    fn partial_cmp(&self, other: &Self) -> Option<Ordering> { self.a.partial_cmp(&other.a) }
}

impl Ord for Foo {
    fn cmp(&self, other: &Self) -> Ordering { self.a.cmp(&other.a) }
}

let mut map = BTreeMap::new();
map.insert(Foo { a: 1, b: "baz" }, 99);

// We already have a Foo with an a of 1, so this will be updating the value.
map.insert(Foo { a: 1, b: "xyz" }, 100);

// The value has been updated...
assert_eq!(map.values().next().unwrap(), &100);

// ...but the key hasn't changed. b is still "baz", not "xyz".
assert_eq!(map.keys().next().unwrap().b, "baz");Run

Modules

binary_heap

A priority queue implemented with a binary heap.

btree_map

A map based on a B-Tree.

btree_set

A set based on a B-Tree.

hash_map

A hash map implemented with linear probing and Robin Hood bucket stealing.

hash_set

A hash set implemented as a HashMap where the value is ().

linked_list

A doubly-linked list with owned nodes.

vec_deque

A double-ended queue implemented with a growable ring buffer.

Structs

BTreeMap

A map based on a B-Tree.

BTreeSet

A set based on a B-Tree.

BinaryHeap

A priority queue implemented with a binary heap.

HashMap

A hash map implemented with linear probing and Robin Hood bucket stealing.

HashSet

A hash set implemented as a HashMap where the value is ().

LinkedList

A doubly-linked list with owned nodes.

VecDeque

A double-ended queue implemented with a growable ring buffer.

Enums

CollectionAllocErr[
Experimental
]

Augments AllocErr with a CapacityOverflow variant.