Rust by Example
Rust is a modern systems programming language focusing on safety, speed, and concurrency. It accomplishes these goals by being memory safe without using garbage collection.
Rust by Example (RBE) is a collection of runnable examples that illustrate various Rust concepts and standard libraries. To get even more out of these examples, don't forget to install Rust locally and check out the official docs. Additionally for the curious, you can also check out the source code for this site.
Now let's begin!
-
Hello World - Start with a traditional Hello World program.
-
Primitives - Learn about signed integers, unsigned integers and other primitives.
-
Custom Types -
struct
andenum
. -
Variable Bindings - mutable bindings, scope, shadowing.
-
Types - Learn about changing and defining types.
-
Conversion - Convert between different types, such as strings, integers, and floats.
-
Expressions - Learn about Expressions & how to use them.
-
Flow of Control -
if
/else
,for
, and others. -
Functions - Learn about Methods, Closures and Higher Order Functions.
-
Modules - Organize code using modules
-
Crates - A crate is a compilation unit in Rust. Learn to create a library.
-
Cargo - Go through some basic features of the official Rust package management tool.
-
Attributes - An attribute is metadata applied to some module, crate or item.
-
Generics - Learn about writing a function or data type which can work for multiple types of arguments.
-
Scoping rules - Scopes play an important part in ownership, borrowing, and lifetimes.
-
Traits - A trait is a collection of methods defined for an unknown type:
Self
-
Macros - Macros are a way of writing code that writes other code, which is known as metaprogramming.
-
Error handling - Learn Rust way of handling failures.
-
Std library types - Learn about some custom types provided by
std
library. -
Std misc - More custom types for file handling, threads.
-
Testing - All sorts of testing in Rust.
-
Unsafe Operations - Learn about entering a block of unsafe operations.
-
Compatibility - Handling Rust's evolution and potential compatibility issues.
-
Meta - Documentation, Benchmarking.
Hello World
This is the source code of the traditional Hello World program.
println!
is a macro that prints text to the
console.
A binary can be generated using the Rust compiler: rustc
.
$ rustc hello.rs
rustc
will produce a hello
binary that can be executed.
$ ./hello
Hello World!
Activity
Click 'Run' above to see the expected output. Next, add a new
line with a second println!
macro so that the output shows:
Hello World!
I'm a Rustacean!
Comments
Any program requires comments, and Rust supports a few different varieties:
- Regular comments which are ignored by the compiler:
// Line comments which go to the end of the line.
/* Block comments which go to the closing delimiter. */
- Doc comments which are parsed into HTML library documentation:
/// Generate library docs for the following item.
//! Generate library docs for the enclosing item.
See also:
Formatted print
Printing is handled by a series of macros
defined in
std::fmt
some of which are:
format!
: write formatted text toString
print!
: same asformat!
but the text is printed to the console (io::stdout).println!
: same asprint!
but a newline is appended.eprint!
: same asprint!
but the text is printed to the standard error (io::stderr).eprintln!
: same aseprint!
but a newline is appended.
All parse text in the same fashion. As a plus, Rust checks formatting correctness at compile time.
std::fmt
contains many traits
which govern the display
of text. The base form of two important ones are listed below:
fmt::Debug
: Uses the{:?}
marker. Format text for debugging purposes.fmt::Display
: Uses the{}
marker. Format text in a more elegant, user friendly fashion.
Here, we used fmt::Display
because the std library provides implementations
for these types. To print text for custom types, more steps are required.
Implementing the fmt::Display
trait automatically implements the
ToString
trait which allows us to convert the type to String
.
In line 43, #[allow(dead_code)]
is an attribute which only applies to the module after it.
Activities
- Fix the issue in the above code (see FIXME) so that it runs without error.
- Try uncommenting the line that attempts to format the
Structure
struct (see TODO) - Add a
println!
macro call that prints:Pi is roughly 3.142
by controlling the number of decimal places shown. For the purposes of this exercise, uselet pi = 3.141592
as an estimate for pi. (Hint: you may need to check thestd::fmt
documentation for setting the number of decimals to display)
See also:
std::fmt
, macros
, struct
, traits
, and dead_code
Debug
All types which want to use std::fmt
formatting traits
require an
implementation to be printable. Automatic implementations are only provided
for types such as in the std
library. All others must be manually
implemented somehow.
The fmt::Debug
trait
makes this very straightforward. All types can
derive
(automatically create) the fmt::Debug
implementation. This is
not true for fmt::Display
which must be manually implemented.
All std
library types are automatically printable with {:?}
too:
So fmt::Debug
definitely makes this printable but sacrifices some elegance.
Rust also provides "pretty printing" with {:#?}
.
One can manually implement fmt::Display
to control the display.
See also:
attributes
, derive
, std::fmt
,
and struct
Display
fmt::Debug
hardly looks compact and clean, so it is often advantageous to
customize the output appearance. This is done by manually implementing
fmt::Display
, which uses the {}
print marker. Implementing it
looks like this:
fmt::Display
may be cleaner than fmt::Debug
but this presents
a problem for the std
library. How should ambiguous types be displayed?
For example, if the std
library implemented a single style for all
Vec<T>
, what style should it be? Would it be either of these two?
Vec<path>
:/:/etc:/home/username:/bin
(split on:
)Vec<number>
:1,2,3
(split on,
)
No, because there is no ideal style for all types and the std
library
doesn't presume to dictate one. fmt::Display
is not implemented for Vec<T>
or for any other generic containers. fmt::Debug
must then be used for these
generic cases.
This is not a problem though because for any new container type which is
not generic, fmt::Display
can be implemented.
So, fmt::Display
has been implemented but fmt::Binary
has not, and therefore
cannot be used. std::fmt
has many such traits
and each requires
its own implementation. This is detailed further in std::fmt
.
Activity
After checking the output of the above example, use the Point2D
struct as a
guide to add a Complex
struct to the example. When printed in the same
way, the output should be:
Display: 3.3 + 7.2i
Debug: Complex { real: 3.3, imag: 7.2 }
See also:
derive
, std::fmt
, macros
, struct
,
trait
, and use
Testcase: List
Implementing fmt::Display
for a structure where the elements must each be
handled sequentially is tricky. The problem is that each write!
generates a
fmt::Result
. Proper handling of this requires dealing with all the
results. Rust provides the ?
operator for exactly this purpose.
Using ?
on write!
looks like this:
// Try `write!` to see if it errors. If it errors, return
// the error. Otherwise continue.
write!(f, "{}", value)?;
With ?
available, implementing fmt::Display
for a Vec
is
straightforward:
Activity
Try changing the program so that the index of each element in the vector is also printed. The new output should look like this:
[0: 1, 1: 2, 2: 3]
See also:
for
, ref
, Result
, struct
,
?
, and vec!
Formatting
We've seen that formatting is specified via a format string:
format!("{}", foo)
->"3735928559"
format!("0x{:X}", foo)
->"0xDEADBEEF"
format!("0o{:o}", foo)
->"0o33653337357"
The same variable (foo
) can be formatted differently depending on which
argument type is used: X
vs o
vs unspecified.
This formatting functionality is implemented via traits, and there is one trait
for each argument type. The most common formatting trait is Display
, which
handles cases where the argument type is left unspecified: {}
for instance.
You can view a full list of formatting traits and their argument
types in the std::fmt
documentation.
Activity
Add an implementation of the fmt::Display
trait for the Color
struct above
so that the output displays as:
RGB (128, 255, 90) 0x80FF5A
RGB (0, 3, 254) 0x0003FE
RGB (0, 0, 0) 0x000000
Three hints if you get stuck:
- The formula for calculating a color in the RGB color space is:
RGB = (R*65536)+(G*256)+B , (when R is RED, G is GREEN and B is BLUE)
. For more see RGB color format & calculation. - You may need to list each color more than once.
- You can pad with zeros to a width of 2 with
:0>2
.
See also:
Primitives
Rust provides access to a wide variety of primitives
. A sample includes:
Scalar Types
- Signed integers:
i8
,i16
,i32
,i64
,i128
andisize
(pointer size) - Unsigned integers:
u8
,u16
,u32
,u64
,u128
andusize
(pointer size) - Floating point:
f32
,f64
char
Unicode scalar values like'a'
,'α'
and'∞'
(4 bytes each)bool
eithertrue
orfalse
- The unit type
()
, whose only possible value is an empty tuple:()
Despite the value of a unit type being a tuple, it is not considered a compound type because it does not contain multiple values.
Compound Types
- Arrays like
[1, 2, 3]
- Tuples like
(1, true)
Variables can always be type annotated. Numbers may additionally be annotated
via a suffix or by default. Integers default to i32
and floats to f64
.
Note that Rust can also infer types from context.
See also:
the std
library, mut
, inference
, and
shadowing
Literals and operators
Integers 1
, floats 1.2
, characters 'a'
, strings "abc"
, booleans true
and the unit type ()
can be expressed using literals.
Integers can, alternatively, be expressed using hexadecimal, octal or binary
notation using these prefixes respectively: 0x
, 0o
or 0b
.
Underscores can be inserted in numeric literals to improve readability, e.g.
1_000
is the same as 1000
, and 0.000_001
is the same as 0.000001
.
Rust also supports scientific E-notation, e.g. 1e6
, 7.6e-4
. The
associated type is f64
.
We need to tell the compiler the type of the literals we use. For now,
we'll use the u32
suffix to indicate that the literal is an unsigned 32-bit
integer, and the i32
suffix to indicate that it's a signed 32-bit integer.
The operators available and their precedence in Rust are similar to other C-like languages.
Tuples
A tuple is a collection of values of different types. Tuples are constructed
using parentheses ()
, and each tuple itself is a value with type signature
(T1, T2, ...)
, where T1
, T2
are the types of its members. Functions can
use tuples to return multiple values, as tuples can hold any number of values.
Activity
-
Recap: Add the
fmt::Display
trait to theMatrix
struct in the above example, so that if you switch from printing the debug format{:?}
to the display format{}
, you see the following output:( 1.1 1.2 ) ( 2.1 2.2 )
You may want to refer back to the example for print display.
-
Add a
transpose
function using thereverse
function as a template, which accepts a matrix as an argument, and returns a matrix in which two elements have been swapped. For example:println!("Matrix:\n{}", matrix); println!("Transpose:\n{}", transpose(matrix));
Results in the output:
Matrix: ( 1.1 1.2 ) ( 2.1 2.2 ) Transpose: ( 1.1 2.1 ) ( 1.2 2.2 )
Arrays and Slices
An array is a collection of objects of the same type T
, stored in contiguous
memory. Arrays are created using brackets []
, and their length, which is known
at compile time, is part of their type signature [T; length]
.
Slices are similar to arrays, but their length is not known at compile time.
Instead, a slice is a two-word object; the first word is a pointer to the data,
the second word is the length of the slice. The word size is the same as usize,
determined by the processor architecture, e.g. 64 bits on an x86-64. Slices can
be used to borrow a section of an array and have the type signature &[T]
.
Custom Types
Rust custom data types are formed mainly through the two keywords:
struct
: define a structureenum
: define an enumeration
Constants can also be created via the const
and static
keywords.
Structures
There are three types of structures ("structs") that can be created using the
struct
keyword:
- Tuple structs, which are, basically, named tuples.
- The classic C structs
- Unit structs, which are field-less, are useful for generics.
Activity
- Add a function
rect_area
which calculates the area of aRectangle
(try using nested destructuring). - Add a function
square
which takes aPoint
and af32
as arguments, and returns aRectangle
with its top left corner on the point, and a width and height corresponding to thef32
.
See also
attributes
, raw identifiers and destructuring
Enums
The enum
keyword allows the creation of a type which may be one of a few
different variants. Any variant which is valid as a struct
is also valid in
an enum
.
Type aliases
If you use a type alias, you can refer to each enum variant via its alias. This might be useful if the enum's name is too long or too generic, and you want to rename it.
The most common place you'll see this is in impl
blocks using the Self
alias.
To learn more about enums and type aliases, you can read the stabilization report from when this feature was stabilized into Rust.
See also:
match
, fn
, and String
, "Type alias enum variants" RFC
use
The use
declaration can be used so manual scoping isn't needed:
See also:
C-like
enum
can also be used as C-like enums.
See also:
Testcase: linked-list
A common way to implement a linked-list is via enums
:
See also:
constants
Rust has two different types of constants which can be declared in any scope including global. Both require explicit type annotation:
const
: An unchangeable value (the common case).static
: A possibly mutable variable with'static
lifetime. The static lifetime is inferred and does not have to be specified. Accessing or modifying a mutable static variable isunsafe
.
See also:
The const
/static
RFC,
'static
lifetime
Variable Bindings
Rust provides type safety via static typing. Variable bindings can be type annotated when declared. However, in most cases, the compiler will be able to infer the type of the variable from the context, heavily reducing the annotation burden.
Values (like literals) can be bound to variables, using the let
binding.
Mutability
Variable bindings are immutable by default, but this can be overridden using
the mut
modifier.
The compiler will throw a detailed diagnostic about mutability errors.
Scope and Shadowing
Variable bindings have a scope, and are constrained to live in a block. A
block is a collection of statements enclosed by braces {}
.
Also, variable shadowing is allowed.
Declare first
It is possible to declare variable bindings first and initialize them later, but all variable bindings must be initialized before they are used: the compiler forbids use of uninitialized variable bindings, as it would lead to undefined behavior.
It is not common to declare a variable binding and initialize it later in the function. It is more difficult for a reader to find the initialization when initialization is separated from declaration. It is common to declare and initialize a variable binding near where the variable will be used.
Freezing
When data is bound by the same name immutably, it also freezes. Frozen data can't be modified until the immutable binding goes out of scope:
Types
Rust provides several mechanisms to change or define the type of primitive and user defined types. The following sections cover:
- Casting between primitive types
- Specifying the desired type of literals
- Using type inference
- Aliasing types
Casting
Rust provides no implicit type conversion (coercion) between primitive types.
But, explicit type conversion (casting) can be performed using the as
keyword.
Rules for converting between integral types follow C conventions generally, except in cases where C has undefined behavior. The behavior of all casts between integral types is well defined in Rust.
Literals
Numeric literals can be type annotated by adding the type as a suffix. As an example,
to specify that the literal 42
should have the type i32
, write 42i32
.
The type of unsuffixed numeric literals will depend on how they are used. If no
constraint exists, the compiler will use i32
for integers, and f64
for
floating-point numbers.
There are some concepts used in the previous code that haven't been explained yet, here's a brief explanation for the impatient readers:
std::mem::size_of_val
is a function, but called with its full path. Code can be split in logical units called modules. In this case, thesize_of_val
function is defined in themem
module, and themem
module is defined in thestd
crate. For more details, see modules and crates.
Inference
The type inference engine is pretty smart. It does more than looking at the type of the value expression during an initialization. It also looks at how the variable is used afterwards to infer its type. Here's an advanced example of type inference:
No type annotation of variables was needed, the compiler is happy and so is the programmer!
Aliasing
The type
statement can be used to give a new name to an existing type. Types
must have UpperCamelCase
names, or the compiler will raise a warning. The
exception to this rule are the primitive types: usize
, f32
, etc.
The main use of aliases is to reduce boilerplate; for example the io::Result<T>
type
is an alias for the Result<T, io::Error>
type.
See also:
Conversion
Primitive types can be converted to each other through casting.
Rust addresses conversion between custom types (i.e., struct
and enum
)
by the use of traits. The generic
conversions will use the From
and Into
traits. However there are more
specific ones for the more common cases, in particular when converting to and
from String
s.
From
and Into
The From
and Into
traits are inherently linked, and this is actually part of
its implementation. If you are able to convert type A from type B, then it
should be easy to believe that we should be able to convert type B to type A.
From
The From
trait allows for a type to define how to create itself from another
type, hence providing a very simple mechanism for converting between several
types. There are numerous implementations of this trait within the standard
library for conversion of primitive and common types.
For example we can easily convert a str
into a String
We can do something similar for defining a conversion for our own type.
Into
The Into
trait is simply the reciprocal of the From
trait. It
defines how to convert a type into another type.
Calling into()
typically requires us to specify the result type as the compiler is unable to determine this most of the time.
From
and Into
are interchangeable
From
and Into
are designed to be complementary.
We do not need to provide an implementation for both traits.
If you have implemented the From
trait for your type, Into
will call it
when necessary. Note, however, that the converse is not true: implementing Into
for your type will not automatically provide it with an implementation of From
.
TryFrom
and TryInto
Similar to From
and Into
, TryFrom
and TryInto
are
generic traits for converting between types. Unlike From
/Into
, the
TryFrom
/TryInto
traits are used for fallible conversions, and as such,
return Result
s.
To and from Strings
Converting to String
To convert any type to a String
is as simple as implementing the ToString
trait for the type. Rather than doing so directly, you should implement the
fmt::Display
trait which automatically provides ToString
and
also allows printing the type as discussed in the section on print!
.
Parsing a String
It's useful to convert strings into many types, but one of the more common string
operations is to convert them from string to number. The idiomatic approach to
this is to use the parse
function and either to arrange for type inference or
to specify the type to parse using the 'turbofish' syntax. Both alternatives are
shown in the following example.
This will convert the string into the type specified as long as the FromStr
trait is implemented for that type. This is implemented for numerous types
within the standard library.
To obtain this functionality on a user defined type simply implement the
FromStr
trait for that type.
Expressions
A Rust program is (mostly) made up of a series of statements:
There are a few kinds of statements in Rust. The most common two are declaring
a variable binding, and using a ;
with an expression:
Blocks are expressions too, so they can be used as values in
assignments. The last expression in the block will be assigned to the
place expression such as a local variable. However, if the last expression of the block ends with a
semicolon, the return value will be ()
.
Flow of Control
An integral part of any programming language are ways to modify control flow:
if
/else
, for
, and others. Let's talk about them in Rust.
if/else
Branching with if
-else
is similar to other languages. Unlike many of them,
the boolean condition doesn't need to be surrounded by parentheses, and each
condition is followed by a block. if
-else
conditionals are expressions,
and, all branches must return the same type.
loop
Rust provides a loop
keyword to indicate an infinite loop.
The break
statement can be used to exit a loop at anytime, whereas the
continue
statement can be used to skip the rest of the iteration and start a
new one.
Nesting and labels
It's possible to break
or continue
outer loops when dealing with nested
loops. In these cases, the loops must be annotated with some 'label
, and the
label must be passed to the break
/continue
statement.
Returning from loops
One of the uses of a loop
is to retry an operation until it succeeds. If the
operation returns a value though, you might need to pass it to the rest of the
code: put it after the break
, and it will be returned by the loop
expression.
while
The while
keyword can be used to run a loop while a condition is true.
Let's write the infamous FizzBuzz using a while
loop.
for loops
for and range
The for in
construct can be used to iterate through an Iterator
.
One of the easiest ways to create an iterator is to use the range
notation a..b
. This yields values from a
(inclusive) to b
(exclusive) in steps of one.
Let's write FizzBuzz using for
instead of while
.
Alternatively, a..=b
can be used for a range that is inclusive on both ends.
The above can be written as:
for and iterators
The for in
construct is able to interact with an Iterator
in several ways.
As discussed in the section on the Iterator trait, by default the for
loop will apply the into_iter
function to the collection. However, this is
not the only means of converting collections into iterators.
into_iter
, iter
and iter_mut
all handle the conversion of a collection
into an iterator in different ways, by providing different views on the data
within.
iter
- This borrows each element of the collection through each iteration. Thus leaving the collection untouched and available for reuse after the loop.
into_iter
- This consumes the collection so that on each iteration the exact data is provided. Once the collection has been consumed it is no longer available for reuse as it has been 'moved' within the loop.
iter_mut
- This mutably borrows each element of the collection, allowing for the collection to be modified in place.
In the above snippets note the type of match
branch, that is the key
difference in the types of iteration. The difference in type then of course
implies differing actions that are able to be performed.
See also:
match
Rust provides pattern matching via the match
keyword, which can be used like
a C switch
. The first matching arm is evaluated and all possible values must be
covered.
Destructuring
A match
block can destructure items in a variety of ways.
- Destructuring Tuples
- Destructuring Arrays and Slices
- Destructuring Enums
- Destructuring Pointers
- Destructuring Structures
tuples
Tuples can be destructured in a match
as follows:
See also:
arrays/slices
Like tuples, arrays and slices can be destructured this way:
See also:
Arrays and Slices and Binding for @
sigil
enums
An enum
is destructured similarly:
See also:
#[allow(...)]
, color models and enum
pointers/ref
For pointers, a distinction needs to be made between destructuring and dereferencing as they are different concepts which are used differently from languages like C/C++.
- Dereferencing uses
*
- Destructuring uses
&
,ref
, andref mut
See also:
structs
Similarly, a struct
can be destructured as shown:
See also:
Guards
A match
guard can be added to filter the arm.
Note that the compiler won't take guard conditions into account when checking if all patterns are covered by the match expression.
See also:
Binding
Indirectly accessing a variable makes it impossible to branch and use that
variable without re-binding. match
provides the @
sigil for binding values to
names:
You can also use binding to "destructure" enum
variants, such as Option
:
See also:
if let
For some use cases, when matching enums, match
is awkward. For example:
if let
is cleaner for this use case and in addition allows various
failure options to be specified:
In the same way, if let
can be used to match any enum value:
Another benefit is that if let
allows us to match non-parameterized enum variants. This is true even in cases where the enum doesn't implement or derive PartialEq
. In such cases if Foo::Bar == a
would fail to compile, because instances of the enum cannot be equated, however if let
will continue to work.
Would you like a challenge? Fix the following example to use if let
:
See also:
let-else
🛈 stable since: rust 1.65
🛈 you can target specific edition by compiling like this
rustc --edition=2021 main.rs
With let
-else
, a refutable pattern can match and bind variables
in the surrounding scope like a normal let
, or else diverge (e.g. break
,
return
, panic!
) when the pattern doesn't match.
use std::str::FromStr;
fn get_count_item(s: &str) -> (u64, &str) {
let mut it = s.split(' ');
let (Some(count_str), Some(item)) = (it.next(), it.next()) else {
panic!("Can't segment count item pair: '{s}'");
};
let Ok(count) = u64::from_str(count_str) else {
panic!("Can't parse integer: '{count_str}'");
};
(count, item)
}
fn main() {
assert_eq!(get_count_item("3 chairs"), (3, "chairs"));
}
The scope of name bindings is the main thing that makes this different from
match
or if let
-else
expressions. You could previously approximate these
patterns with an unfortunate bit of repetition and an outer let
:
See also:
option, match, if let and the let-else RFC.
while let
Similar to if let
, while let
can make awkward match
sequences
more tolerable. Consider the following sequence that increments i
:
Using while let
makes this sequence much nicer:
See also:
Functions
Functions are declared using the fn
keyword. Its arguments are type
annotated, just like variables, and, if the function returns a value, the
return type must be specified after an arrow ->
.
The final expression in the function will be used as return value.
Alternatively, the return
statement can be used to return a value earlier
from within the function, even from inside loops or if
statements.
Let's rewrite FizzBuzz using functions!
Associated functions & Methods
Some functions are connected to a particular type. These come in two forms: associated functions, and methods. Associated functions are functions that are defined on a type generally, while methods are associated functions that are called on a particular instance of a type.
Closures
Closures are functions that can capture the enclosing environment. For
example, a closure that captures the x
variable:
|val| val + x
The syntax and capabilities of closures make them very convenient for on the fly usage. Calling a closure is exactly like calling a function. However, both input and return types can be inferred and input variable names must be specified.
Other characteristics of closures include:
- using
||
instead of()
around input variables. - optional body delimitation (
{}
) for a single line expression (mandatory otherwise). - the ability to capture the outer environment variables.
Capturing
Closures are inherently flexible and will do what the functionality requires to make the closure work without annotation. This allows capturing to flexibly adapt to the use case, sometimes moving and sometimes borrowing. Closures can capture variables:
- by reference:
&T
- by mutable reference:
&mut T
- by value:
T
They preferentially capture variables by reference and only go lower when required.
Using move
before vertical pipes forces closure
to take ownership of captured variables:
See also:
Box
and std::mem::drop
As input parameters
While Rust chooses how to capture variables on the fly mostly without type
annotation, this ambiguity is not allowed when writing functions. When
taking a closure as an input parameter, the closure's complete type must be
annotated using one of a few traits
, and they're determined by what the
closure does with captured value. In order of decreasing restriction,
they are:
Fn
: the closure uses the captured value by reference (&T
)FnMut
: the closure uses the captured value by mutable reference (&mut T
)FnOnce
: the closure uses the captured value by value (T
)
On a variable-by-variable basis, the compiler will capture variables in the least restrictive manner possible.
For instance, consider a parameter annotated as FnOnce
. This specifies
that the closure may capture by &T
, &mut T
, or T
, but the compiler
will ultimately choose based on how the captured variables are used in the
closure.
This is because if a move is possible, then any type of borrow should also
be possible. Note that the reverse is not true. If the parameter is
annotated as Fn
, then capturing variables by &mut T
or T
are not
allowed. However, &T
is allowed.
In the following example, try swapping the usage of Fn
, FnMut
, and
FnOnce
to see what happens:
See also:
std::mem::drop
, Fn
, FnMut
, Generics, where and FnOnce
Type anonymity
Closures succinctly capture variables from enclosing scopes. Does this have any consequences? It surely does. Observe how using a closure as a function parameter requires generics, which is necessary because of how they are defined:
When a closure is defined, the compiler implicitly creates a new
anonymous structure to store the captured variables inside, meanwhile
implementing the functionality via one of the traits
: Fn
, FnMut
, or
FnOnce
for this unknown type. This type is assigned to the variable which
is stored until calling.
Since this new type is of unknown type, any usage in a function will require
generics. However, an unbounded type parameter <T>
would still be ambiguous
and not be allowed. Thus, bounding by one of the traits
: Fn
, FnMut
, or
FnOnce
(which it implements) is sufficient to specify its type.
See also:
A thorough analysis, Fn
, FnMut
,
and FnOnce
Input functions
Since closures may be used as arguments, you might wonder if the same can be said about functions. And indeed they can! If you declare a function that takes a closure as parameter, then any function that satisfies the trait bound of that closure can be passed as a parameter.
As an additional note, the Fn
, FnMut
, and FnOnce
traits
dictate how
a closure captures variables from the enclosing scope.
See also:
As output parameters
Closures as input parameters are possible, so returning closures as
output parameters should also be possible. However, anonymous
closure types are, by definition, unknown, so we have to use
impl Trait
to return them.
The valid traits for returning a closure are:
Fn
FnMut
FnOnce
Beyond this, the move
keyword must be used, which signals that all captures
occur by value. This is required because any captures by reference would be
dropped as soon as the function exited, leaving invalid references in the
closure.
See also:
Fn
, FnMut
, Generics and impl Trait.
Examples in std
This section contains a few examples of using closures from the std
library.
Iterator::any
Iterator::any
is a function which when passed an iterator, will return
true
if any element satisfies the predicate. Otherwise false
. Its
signature:
pub trait Iterator {
// The type being iterated over.
type Item;
// `any` takes `&mut self` meaning the caller may be borrowed
// and modified, but not consumed.
fn any<F>(&mut self, f: F) -> bool where
// `FnMut` meaning any captured variable may at most be
// modified, not consumed. `Self::Item` states it takes
// arguments to the closure by value.
F: FnMut(Self::Item) -> bool;
}
See also:
Searching through iterators
Iterator::find
is a function which iterates over an iterator and searches for the
first value which satisfies some condition. If none of the values satisfy the
condition, it returns None
. Its signature:
pub trait Iterator {
// The type being iterated over.
type Item;
// `find` takes `&mut self` meaning the caller may be borrowed
// and modified, but not consumed.
fn find<P>(&mut self, predicate: P) -> Option<Self::Item> where
// `FnMut` meaning any captured variable may at most be
// modified, not consumed. `&Self::Item` states it takes
// arguments to the closure by reference.
P: FnMut(&Self::Item) -> bool;
}
Iterator::find
gives you a reference to the item. But if you want the index of the
item, use Iterator::position
.
See also:
std::iter::Iterator::rposition
Higher Order Functions
Rust provides Higher Order Functions (HOF). These are functions that take one or more functions and/or produce a more useful function. HOFs and lazy iterators give Rust its functional flavor.
Option and Iterator implement their fair share of HOFs.
Diverging functions
Diverging functions never return. They are marked using !
, which is an empty type.
As opposed to all the other types, this one cannot be instantiated, because the
set of all possible values this type can have is empty. Note that, it is
different from the ()
type, which has exactly one possible value.
For example, this function returns as usual, although there is no information in the return value.
fn some_fn() {
()
}
fn main() {
let _a: () = some_fn();
println!("This function returns and you can see this line.");
}
As opposed to this function, which will never return the control back to the caller.
#![feature(never_type)]
fn main() {
let x: ! = panic!("This call never returns.");
println!("You will never see this line!");
}
Although this might seem like an abstract concept, it is actually very useful and often handy. The main advantage of this type is that it can be cast to any other type, making it versatile in situations where an exact type is required, such as in match branches. This flexibility allows us to write code like this:
fn main() {
fn sum_odd_numbers(up_to: u32) -> u32 {
let mut acc = 0;
for i in 0..up_to {
// Notice that the return type of this match expression must be u32
// because of the type of the "addition" variable.
let addition: u32 = match i%2 == 1 {
// The "i" variable is of type u32, which is perfectly fine.
true => i,
// On the other hand, the "continue" expression does not return
// u32, but it is still fine, because it never returns and therefore
// does not violate the type requirements of the match expression.
false => continue,
};
acc += addition;
}
acc
}
println!("Sum of odd numbers up to 9 (excluding): {}", sum_odd_numbers(9));
}
It is also the return type of functions that loop forever (e.g. loop {}
) like
network servers or functions that terminate the process (e.g. exit()
).
Modules
Rust provides a powerful module system that can be used to hierarchically split code in logical units (modules), and manage visibility (public/private) between them.
A module is a collection of items: functions, structs, traits, impl
blocks,
and even other modules.
Visibility
By default, the items in a module have private visibility, but this can be
overridden with the pub
modifier. Only the public items of a module can be
accessed from outside the module scope.
Struct visibility
Structs have an extra level of visibility with their fields. The visibility
defaults to private, and can be overridden with the pub
modifier. This
visibility only matters when a struct is accessed from outside the module
where it is defined, and has the goal of hiding information (encapsulation).
See also:
The use
declaration
The use
declaration can be used to bind a full path to a new name, for easier
access. It is often used like this:
You can use the as
keyword to bind imports to a different name:
super
and self
The super
and self
keywords can be used in the path to remove ambiguity
when accessing items and to prevent unnecessary hardcoding of paths.
File hierarchy
Modules can be mapped to a file/directory hierarchy. Let's break down the visibility example in files:
$ tree .
.
├── my
│ ├── inaccessible.rs
│ └── nested.rs
├── my.rs
└── split.rs
In split.rs
:
// This declaration will look for a file named `my.rs` and will
// insert its contents inside a module named `my` under this scope
mod my;
fn function() {
println!("called `function()`");
}
fn main() {
my::function();
function();
my::indirect_access();
my::nested::function();
}
In my.rs
:
// Similarly `mod inaccessible` and `mod nested` will locate the `nested.rs`
// and `inaccessible.rs` files and insert them here under their respective
// modules
mod inaccessible;
pub mod nested;
pub fn function() {
println!("called `my::function()`");
}
fn private_function() {
println!("called `my::private_function()`");
}
pub fn indirect_access() {
print!("called `my::indirect_access()`, that\n> ");
private_function();
}
In my/nested.rs
:
pub fn function() {
println!("called `my::nested::function()`");
}
#[allow(dead_code)]
fn private_function() {
println!("called `my::nested::private_function()`");
}
In my/inaccessible.rs
:
#[allow(dead_code)]
pub fn public_function() {
println!("called `my::inaccessible::public_function()`");
}
Let's check that things still work as before:
$ rustc split.rs && ./split
called `my::function()`
called `function()`
called `my::indirect_access()`, that
> called `my::private_function()`
called `my::nested::function()`
Crates
A crate is a compilation unit in Rust. Whenever rustc some_file.rs
is called,
some_file.rs
is treated as the crate file. If some_file.rs
has mod
declarations in it, then the contents of the module files would be inserted in
places where mod
declarations in the crate file are found, before running
the compiler over it. In other words, modules do not get compiled
individually, only crates get compiled.
A crate can be compiled into a binary or into a library. By default, rustc
will produce a binary from a crate. This behavior can be overridden by passing
the --crate-type
flag to lib
.
Creating a Library
Let's create a library, and then see how to link it to another crate.
In rary.rs
:
pub fn public_function() {
println!("called rary's `public_function()`");
}
fn private_function() {
println!("called rary's `private_function()`");
}
pub fn indirect_access() {
print!("called rary's `indirect_access()`, that\n> ");
private_function();
}
$ rustc --crate-type=lib rary.rs
$ ls lib*
library.rlib
Libraries get prefixed with "lib", and by default they get named after their
crate file, but this default name can be overridden by passing
the --crate-name
option to rustc
or by using the crate_name
attribute.
Using a Library
To link a crate to this new library you may use rustc
's --extern
flag. All
of its items will then be imported under a module named the same as the library.
This module generally behaves the same way as any other module.
// extern crate rary; // May be required for Rust 2015 edition or earlier
fn main() {
rary::public_function();
// Error! `private_function` is private
//rary::private_function();
rary::indirect_access();
}
# Where library.rlib is the path to the compiled library, assumed that it's
# in the same directory here:
$ rustc executable.rs --extern rary=library.rlib && ./executable
called rary's `public_function()`
called rary's `indirect_access()`, that
> called rary's `private_function()`
Cargo
cargo
is the official Rust package management tool. It has lots of really
useful features to improve code quality and developer velocity! These include
- Dependency management and integration with crates.io (the official Rust package registry)
- Awareness of unit tests
- Awareness of benchmarks
This chapter will go through some quick basics, but you can find the comprehensive docs in The Cargo Book.
Dependencies
Most programs have dependencies on some libraries. If you have ever managed
dependencies by hand, you know how much of a pain this can be. Luckily, the Rust
ecosystem comes standard with cargo
! cargo
can manage dependencies for a
project.
To create a new Rust project,
# A binary
cargo new foo
# A library
cargo new --lib bar
For the rest of this chapter, let's assume we are making a binary, rather than a library, but all of the concepts are the same.
After the above commands, you should see a file hierarchy like this:
.
├── bar
│ ├── Cargo.toml
│ └── src
│ └── lib.rs
└── foo
├── Cargo.toml
└── src
└── main.rs
The main.rs
is the root source file for your new foo
project -- nothing new there.
The Cargo.toml
is the config file for cargo
for this project. If you
look inside it, you should see something like this:
[package]
name = "foo"
version = "0.1.0"
authors = ["mark"]
[dependencies]
The name
field under [package]
determines the name of the project. This is
used by crates.io
if you publish the crate (more later). It is also the name
of the output binary when you compile.
The version
field is a crate version number using Semantic
Versioning.
The authors
field is a list of authors used when publishing the crate.
The [dependencies]
section lets you add dependencies for your project.
For example, suppose that we want our program to have a great CLI. You can find
lots of great packages on crates.io (the official Rust
package registry). One popular choice is clap.
As of this writing, the most recent published version of clap
is 2.27.1
. To
add a dependency to our program, we can simply add the following to our
Cargo.toml
under [dependencies]
: clap = "2.27.1"
. And that's it! You can start using
clap
in your program.
cargo
also supports other types of dependencies. Here is just
a small sampling:
[package]
name = "foo"
version = "0.1.0"
authors = ["mark"]
[dependencies]
clap = "2.27.1" # from crates.io
rand = { git = "https://github.com/rust-lang-nursery/rand" } # from online repo
bar = { path = "../bar" } # from a path in the local filesystem
cargo
is more than a dependency manager. All of the available
configuration options are listed in the format specification of
Cargo.toml
.
To build our project we can execute cargo build
anywhere in the project
directory (including subdirectories!). We can also do cargo run
to build and
run. Notice that these commands will resolve all dependencies, download crates
if needed, and build everything, including your crate. (Note that it only
rebuilds what it has not already built, similar to make
).
Voila! That's all there is to it!
Conventions
In the previous chapter, we saw the following directory hierarchy:
foo
├── Cargo.toml
└── src
└── main.rs
Suppose that we wanted to have two binaries in the same project, though. What then?
It turns out that cargo
supports this. The default binary name is main
, as
we saw before, but you can add additional binaries by placing them in a bin/
directory:
foo
├── Cargo.toml
└── src
├── main.rs
└── bin
└── my_other_bin.rs
To tell cargo
to only compile or run this binary, we just pass cargo
the
--bin my_other_bin
flag, where my_other_bin
is the name of the binary we
want to work with.
In addition to extra binaries, cargo
supports more features such as
benchmarks, tests, and examples.
In the next chapter, we will look more closely at tests.
Testing
As we know testing is integral to any piece of software! Rust has first-class support for unit and integration testing (see this chapter in TRPL).
From the testing chapters linked above, we see how to write unit tests and
integration tests. Organizationally, we can place unit tests in the modules they
test and integration tests in their own tests/
directory:
foo
├── Cargo.toml
├── src
│ └── main.rs
│ └── lib.rs
└── tests
├── my_test.rs
└── my_other_test.rs
Each file in tests
is a separate
integration test,
i.e. a test that is meant to test your library as if it were being called from a dependent
crate.
The Testing chapter elaborates on the three different testing styles: Unit, Doc, and Integration.
cargo
naturally provides an easy way to run all of your tests!
$ cargo test
You should see output like this:
$ cargo test
Compiling blah v0.1.0 (file:///nobackup/blah)
Finished dev [unoptimized + debuginfo] target(s) in 0.89 secs
Running target/debug/deps/blah-d3b32b97275ec472
running 4 tests
test test_bar ... ok
test test_baz ... ok
test test_foo_bar ... ok
test test_foo ... ok
test result: ok. 4 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
You can also run tests whose name matches a pattern:
$ cargo test test_foo
$ cargo test test_foo
Compiling blah v0.1.0 (file:///nobackup/blah)
Finished dev [unoptimized + debuginfo] target(s) in 0.35 secs
Running target/debug/deps/blah-d3b32b97275ec472
running 2 tests
test test_foo ... ok
test test_foo_bar ... ok
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 2 filtered out
One word of caution: Cargo may run multiple tests concurrently, so make sure that they don't race with each other.
One example of this concurrency causing issues is if two tests output to a file, such as below:
Although the intent is to get the following:
$ cat ferris.txt
Ferris
Ferris
Ferris
Ferris
Ferris
Corro
Corro
Corro
Corro
Corro
What actually gets put into ferris.txt
is this:
$ cargo test test_file && cat ferris.txt
Corro
Ferris
Corro
Ferris
Corro
Ferris
Corro
Ferris
Corro
Ferris
Build Scripts
Sometimes a normal build from cargo
is not enough. Perhaps your crate needs
some pre-requisites before cargo
will successfully compile, things like code
generation, or some native code that needs to be compiled. To solve this problem
we have build scripts that Cargo can run.
To add a build script to your package it can either be specified in the
Cargo.toml
as follows:
[package]
...
build = "build.rs"
Otherwise Cargo will look for a build.rs
file in the project directory by
default.
How to use a build script
The build script is simply another Rust file that will be compiled and invoked prior to compiling anything else in the package. Hence it can be used to fulfill pre-requisites of your crate.
Cargo provides the script with inputs via environment variables specified here that can be used.
The script provides output via stdout. All lines printed are written to
target/debug/build/<pkg>/output
. Further, lines prefixed with cargo:
will be
interpreted by Cargo directly and hence can be used to define parameters for the
package's compilation.
For further specification and examples have a read of the Cargo specification.
Attributes
An attribute is metadata applied to some module, crate or item. This metadata can be used to/for:
- conditional compilation of code
- set crate name, version and type (binary or library)
- disable lints (warnings)
- enable compiler features (macros, glob imports, etc.)
- link to a foreign library
- mark functions as unit tests
- mark functions that will be part of a benchmark
- attribute like macros
Attributes look like #[outer_attribute]
or #![inner_attribute]
,
with the difference between them being where they apply.
-
#[outer_attribute]
applies to the item immediately following it. Some examples of items are: a function, a module declaration, a constant, a structure, an enum. Here is an example where attribute#[derive(Debug)]
applies to the structRectangle
: -
#![inner_attribute]
applies to the enclosing item (typically a module or a crate). In other words, this attribute is interpreted as applying to the entire scope in which it's placed. Here is an example where#![allow(unused_variables)]
applies to the whole crate (if placed inmain.rs
):#![allow(unused_variables)] fn main() { let x = 3; // This would normally warn about an unused variable. }
Attributes can take arguments with different syntaxes:
#[attribute = "value"]
#[attribute(key = "value")]
#[attribute(value)]
Attributes can have multiple values and can be separated over multiple lines, too:
#[attribute(value, value2)]
#[attribute(value, value2, value3,
value4, value5)]
dead_code
The compiler provides a dead_code
lint that will warn
about unused functions. An attribute can be used to disable the lint.
Note that in real programs, you should eliminate dead code. In these examples we'll allow dead code in some places because of the interactive nature of the examples.
Crates
The crate_type
attribute can be used to tell the compiler whether a crate is
a binary or a library (and even which type of library), and the crate_name
attribute can be used to set the name of the crate.
However, it is important to note that both the crate_type
and crate_name
attributes have no effect whatsoever when using Cargo, the Rust package
manager. Since Cargo is used for the majority of Rust projects, this means
real-world uses of crate_type
and crate_name
are relatively limited.
When the crate_type
attribute is used, we no longer need to pass the
--crate-type
flag to rustc
.
$ rustc lib.rs
$ ls lib*
library.rlib
cfg
Configuration conditional checks are possible through two different operators:
- the
cfg
attribute:#[cfg(...)]
in attribute position - the
cfg!
macro:cfg!(...)
in boolean expressions
While the former enables conditional compilation, the latter conditionally
evaluates to true
or false
literals allowing for checks at run-time. Both
utilize identical argument syntax.
cfg!
, unlike #[cfg]
, does not remove any code and only evaluates to true or false. For example, all blocks in an if/else expression need to be valid when cfg!
is used for the condition, regardless of what cfg!
is evaluating.
See also:
the reference, cfg!
, and macros.
Custom
Some conditionals like target_os
are implicitly provided by rustc
, but
custom conditionals must be passed to rustc
using the --cfg
flag.
Try to run this to see what happens without the custom cfg
flag.
With the custom cfg
flag:
$ rustc --cfg some_condition custom.rs && ./custom
condition met!
Generics
Generics is the topic of generalizing types and functionalities to broader cases. This is extremely useful for reducing code duplication in many ways, but can call for rather involved syntax. Namely, being generic requires taking great care to specify over which types a generic type is actually considered valid. The simplest and most common use of generics is for type parameters.
A type parameter is specified as generic by the use of angle brackets and upper
camel case: <Aaa, Bbb, ...>
. "Generic type parameters" are
typically represented as <T>
. In Rust, "generic" also describes anything that
accepts one or more generic type parameters <T>
. Any type specified as a
generic type parameter is generic, and everything else is concrete (non-generic).
For example, defining a generic function named foo
that takes an argument
T
of any type:
fn foo<T>(arg: T) { ... }
Because T
has been specified as a generic type parameter using <T>
, it
is considered generic when used here as (arg: T)
. This is the case even if T
has previously been defined as a struct
.
This example shows some of the syntax in action:
See also:
Functions
The same set of rules can be applied to functions: a type T
becomes
generic when preceded by <T>
.
Using generic functions sometimes requires explicitly specifying type parameters. This may be the case if the function is called where the return type is generic, or if the compiler doesn't have enough information to infer the necessary type parameters.
A function call with explicitly specified type parameters looks like:
fun::<A, B, ...>()
.
See also:
Implementation
Similar to functions, implementations require care to remain generic.
See also:
functions returning references, impl
, and struct
Traits
Of course trait
s can also be generic. Here we define one which reimplements
the Drop
trait
as a generic method to drop
itself and an input.
See also:
Bounds
When working with generics, the type parameters often must use traits as bounds to
stipulate what functionality a type implements. For example, the following
example uses the trait Display
to print and so it requires T
to be bound
by Display
; that is, T
must implement Display
.
// Define a function `printer` that takes a generic type `T` which
// must implement trait `Display`.
fn printer<T: Display>(t: T) {
println!("{}", t);
}
Bounding restricts the generic to types that conform to the bounds. That is:
struct S<T: Display>(T);
// Error! `Vec<T>` does not implement `Display`. This
// specialization will fail.
let s = S(vec![1]);
Another effect of bounding is that generic instances are allowed to access the methods of traits specified in the bounds. For example:
As an additional note, where
clauses can also be used to apply bounds in
some cases to be more expressive.
See also:
Testcase: empty bounds
A consequence of how bounds work is that even if a trait
doesn't
include any functionality, you can still use it as a bound. Eq
and
Copy
are examples of such trait
s from the std
library.
See also:
std::cmp::Eq
, std::marker::Copy
, and trait
s
Multiple bounds
Multiple bounds for a single type can be applied with a +
. Like normal, different types are
separated with ,
.
See also:
Where clauses
A bound can also be expressed using a where
clause immediately
before the opening {
, rather than at the type's first mention.
Additionally, where
clauses can apply bounds to arbitrary types,
rather than just to type parameters.
Some cases that a where
clause is useful:
- When specifying generic types and bounds separately is clearer:
impl <A: TraitB + TraitC, D: TraitE + TraitF> MyTrait<A, D> for YourType {}
// Expressing bounds with a `where` clause
impl <A, D> MyTrait<A, D> for YourType where
A: TraitB + TraitC,
D: TraitE + TraitF {}
- When using a
where
clause is more expressive than using normal syntax. Theimpl
in this example cannot be directly expressed without awhere
clause:
See also:
New Type Idiom
The newtype
idiom gives compile time guarantees that the right type of value is supplied
to a program.
For example, an age verification function that checks age in years, must be given
a value of type Years
.
Uncomment the last print statement to observe that the type supplied must be Years
.
To obtain the newtype
's value as the base type, you may use the tuple or destructuring syntax like so:
See also:
Associated items
"Associated Items" refers to a set of rules pertaining to item
s
of various types. It is an extension to trait
generics, and allows
trait
s to internally define new items.
One such item is called an associated type, providing simpler usage
patterns when the trait
is generic over its container type.
See also:
The Problem
A trait
that is generic over its container type has type specification
requirements - users of the trait
must specify all of its generic types.
In the example below, the Contains
trait
allows the use of the generic
types A
and B
. The trait is then implemented for the Container
type,
specifying i32
for A
and B
so that it can be used with fn difference()
.
Because Contains
is generic, we are forced to explicitly state all of the
generic types for fn difference()
. In practice, we want a way to express that
A
and B
are determined by the input C
. As you will see in the next
section, associated types provide exactly that capability.
See also:
Associated types
The use of "Associated types" improves the overall readability of code
by moving inner types locally into a trait as output types. Syntax
for the trait
definition is as follows:
Note that functions that use the trait
Contains
are no longer required
to express A
or B
at all:
// Without using associated types
fn difference<A, B, C>(container: &C) -> i32 where
C: Contains<A, B> { ... }
// Using associated types
fn difference<C: Contains>(container: &C) -> i32 { ... }
Let's rewrite the example from the previous section using associated types:
Phantom type parameters
A phantom type parameter is one that doesn't show up at runtime, but is checked statically (and only) at compile time.
Data types can use extra generic type parameters to act as markers or to perform type checking at compile time. These extra parameters hold no storage values, and have no runtime behavior.
In the following example, we combine std::marker::PhantomData with the phantom type parameter concept to create tuples containing different data types.
See also:
Derive, struct, and TupleStructs
Testcase: unit clarification
A useful method of unit conversions can be examined by implementing Add
with a phantom type parameter. The Add
trait
is examined below:
// This construction would impose: `Self + RHS = Output`
// where RHS defaults to Self if not specified in the implementation.
pub trait Add<RHS = Self> {
type Output;
fn add(self, rhs: RHS) -> Self::Output;
}
// `Output` must be `T<U>` so that `T<U> + T<U> = T<U>`.
impl<U> Add for T<U> {
type Output = T<U>;
...
}
The whole implementation:
See also:
Borrowing (&
), Bounds (X: Y
), enum, impl & self,
Overloading, ref, Traits (X for Y
), and TupleStructs.
Scoping rules
Scopes play an important part in ownership, borrowing, and lifetimes. That is, they indicate to the compiler when borrows are valid, when resources can be freed, and when variables are created or destroyed.
RAII
Variables in Rust do more than just hold data in the stack: they also own
resources, e.g. Box<T>
owns memory in the heap. Rust enforces RAII
(Resource Acquisition Is Initialization), so whenever an object goes out of
scope, its destructor is called and its owned resources are freed.
This behavior shields against resource leak bugs, so you'll never have to manually free memory or worry about memory leaks again! Here's a quick showcase:
Of course, we can double check for memory errors using valgrind
:
$ rustc raii.rs && valgrind ./raii
==26873== Memcheck, a memory error detector
==26873== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==26873== Using Valgrind-3.9.0 and LibVEX; rerun with -h for copyright info
==26873== Command: ./raii
==26873==
==26873==
==26873== HEAP SUMMARY:
==26873== in use at exit: 0 bytes in 0 blocks
==26873== total heap usage: 1,013 allocs, 1,013 frees, 8,696 bytes allocated
==26873==
==26873== All heap blocks were freed -- no leaks are possible
==26873==
==26873== For counts of detected and suppressed errors, rerun with: -v
==26873== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 2 from 2)
No leaks here!
Destructor
The notion of a destructor in Rust is provided through the Drop
trait. The
destructor is called when the resource goes out of scope. This trait is not
required to be implemented for every type, only implement it for your type if
you require its own destructor logic.
Run the below example to see how the Drop
trait works. When the variable in
the main
function goes out of scope the custom destructor will be invoked.
See also:
Ownership and moves
Because variables are in charge of freeing their own resources, resources can only have one owner. This prevents resources from being freed more than once. Note that not all variables own resources (e.g. references).
When doing assignments (let x = y
) or passing function arguments by value
(foo(x)
), the ownership of the resources is transferred. In Rust-speak,
this is known as a move.
After moving resources, the previous owner can no longer be used. This avoids creating dangling pointers.
Mutability
Mutability of data can be changed when ownership is transferred.
Partial moves
Within the destructuring of a single variable, both by-move
and
by-reference
pattern bindings can be used at the same time. Doing
this will result in a partial move of the variable, which means
that parts of the variable will be moved while other parts stay. In
such a case, the parent variable cannot be used afterwards as a
whole, however the parts that are only referenced (and not moved)
can still be used. Note that types that implement the
Drop
trait cannot be partially moved from, because
its drop
method would use it afterwards as a whole.
(In this example, we store the age
variable on the heap to
illustrate the partial move: deleting ref
in the above code would
give an error as the ownership of person.age
would be moved to the
variable age
. If Person.age
were stored on the stack, ref
would
not be required as the definition of age
would copy the data from
person.age
without moving it.)
See also:
Borrowing
Most of the time, we'd like to access data without taking ownership over
it. To accomplish this, Rust uses a borrowing mechanism. Instead of
passing objects by value (T
), objects can be passed by reference (&T
).
The compiler statically guarantees (via its borrow checker) that references always point to valid objects. That is, while references to an object exist, the object cannot be destroyed.
Mutability
Mutable data can be mutably borrowed using &mut T
. This is called
a mutable reference and gives read/write access to the borrower.
In contrast, &T
borrows the data via an immutable reference, and
the borrower can read the data but not modify it:
See also:
Aliasing
Data can be immutably borrowed any number of times, but while immutably borrowed, the original data can't be mutably borrowed. On the other hand, only one mutable borrow is allowed at a time. The original data can be borrowed again only after the mutable reference has been used for the last time.
The ref pattern
When doing pattern matching or destructuring via the let
binding, the ref
keyword can be used to take references to the fields of a struct/tuple. The
example below shows a few instances where this can be useful:
Lifetimes
A lifetime is a construct the compiler (or more specifically, its borrow checker) uses to ensure all borrows are valid. Specifically, a variable's lifetime begins when it is created and ends when it is destroyed. While lifetimes and scopes are often referred to together, they are not the same.
Take, for example, the case where we borrow a variable via &
. The
borrow has a lifetime that is determined by where it is declared. As a result,
the borrow is valid as long as it ends before the lender is destroyed. However,
the scope of the borrow is determined by where the reference is used.
In the following example and in the rest of this section, we will see how lifetimes relate to scopes, as well as how the two differ.
Note that no names or types are assigned to label lifetimes. This restricts how lifetimes will be able to be used as we will see.
Explicit annotation
The borrow checker uses explicit lifetime annotations to determine how long references should be valid. In cases where lifetimes are not elided1, Rust requires explicit annotations to determine what the lifetime of a reference should be. The syntax for explicitly annotating a lifetime uses an apostrophe character as follows:
foo<'a>
// `foo` has a lifetime parameter `'a`
Similar to closures, using lifetimes requires generics.
Additionally, this lifetime syntax indicates that the lifetime of foo
may not exceed that of 'a
. Explicit annotation of a type has the form
&'a T
where 'a
has already been introduced.
In cases with multiple lifetimes, the syntax is similar:
foo<'a, 'b>
// `foo` has lifetime parameters `'a` and `'b`
In this case, the lifetime of foo
cannot exceed that of either 'a
or 'b
.
See the following example for explicit lifetime annotation in use:
elision implicitly annotates lifetimes and so is different.
See also:
Functions
Ignoring elision, function signatures with lifetimes have a few constraints:
- any reference must have an annotated lifetime.
- any reference being returned must have the same lifetime as an input or
be
static
.
Additionally, note that returning references without input is banned if it would result in returning references to invalid data. The following example shows off some valid forms of functions with lifetimes:
See also:
Methods
Methods are annotated similarly to functions:
See also:
Structs
Annotation of lifetimes in structures are also similar to functions:
See also:
Traits
Annotation of lifetimes in trait methods basically are similar to functions.
Note that impl
may have annotation of lifetimes too.
See also:
Bounds
Just like generic types can be bounded, lifetimes (themselves generic)
use bounds as well. The :
character has a slightly different meaning here,
but +
is the same. Note how the following read:
T: 'a
: All references inT
must outlive lifetime'a
.T: Trait + 'a
: TypeT
must implement traitTrait
and all references inT
must outlive'a
.
The example below shows the above syntax in action used after keyword where
:
See also:
generics, bounds in generics, and multiple bounds in generics
Coercion
A longer lifetime can be coerced into a shorter one so that it works inside a scope it normally wouldn't work in. This comes in the form of inferred coercion by the Rust compiler, and also in the form of declaring a lifetime difference:
Static
Rust has a few reserved lifetime names. One of those is 'static
. You
might encounter it in two situations:
Both are related but subtly different and this is a common source for confusion when learning Rust. Here are some examples for each situation:
Reference lifetime
As a reference lifetime 'static
indicates that the data pointed to by
the reference lives for the remaining lifetime of the running program.
It can still be coerced to a shorter lifetime.
There are two common ways to make a variable with 'static
lifetime, and both
are stored in the read-only memory of the binary:
- Make a constant with the
static
declaration. - Make a
string
literal which has type:&'static str
.
See the following example for a display of each method:
Since 'static
references only need to be valid for the remainder of
a program's life, they can be created while the program is executed. Just to
demonstrate, the below example uses
Box::leak
to dynamically create 'static
references. In that case it definitely doesn't
live for the entire duration, but only from the leaking point onward.
Trait bound
As a trait bound, it means the type does not contain any non-static references. Eg. the receiver can hold on to the type for as long as they want and it will never become invalid until they drop it.
It's important to understand this means that any owned data always passes
a 'static
lifetime bound, but a reference to that owned data generally
does not:
The compiler will tell you:
error[E0597]: `i` does not live long enough
--> src/lib.rs:15:15
|
15 | print_it(&i);
| ---------^^--
| | |
| | borrowed value does not live long enough
| argument requires that `i` is borrowed for `'static`
16 | }
| - `i` dropped here while still borrowed
See also:
Elision
Some lifetime patterns are overwhelmingly common and so the borrow checker will allow you to omit them to save typing and to improve readability. This is known as elision. Elision exists in Rust solely because these patterns are common.
The following code shows a few examples of elision. For a more comprehensive description of elision, see lifetime elision in the book.
See also:
Traits
A trait
is a collection of methods defined for an unknown type:
Self
. They can access other methods declared in the same trait.
Traits can be implemented for any data type. In the example below,
we define Animal
, a group of methods. The Animal
trait
is
then implemented for the Sheep
data type, allowing the use of
methods from Animal
with a Sheep
.
Derive
The compiler is capable of providing basic implementations for some traits via
the #[derive]
attribute. These traits can still be
manually implemented if a more complex behavior is required.
The following is a list of derivable traits:
- Comparison traits:
Eq
,PartialEq
,Ord
,PartialOrd
. Clone
, to createT
from&T
via a copy.Copy
, to give a type 'copy semantics' instead of 'move semantics'.Hash
, to compute a hash from&T
.Default
, to create an empty instance of a data type.Debug
, to format a value using the{:?}
formatter.
See also:
Returning Traits with dyn
The Rust compiler needs to know how much space every function's return type requires. This means all
your functions have to return a concrete type. Unlike other languages, if you have a trait like
Animal
, you can't write a function that returns Animal
, because its different implementations
will need different amounts of memory.
However, there's an easy workaround. Instead of returning a trait object directly, our functions
return a Box
which contains some Animal
. A box
is just a reference to some memory in the
heap. Because a reference has a statically-known size, and the compiler can guarantee it points to a
heap-allocated Animal
, we can return a trait from our function!
Rust tries to be as explicit as possible whenever it allocates memory on the heap. So if your
function returns a pointer-to-trait-on-heap in this way, you need to write the return type with the
dyn
keyword, e.g. Box<dyn Animal>
.
Operator Overloading
In Rust, many of the operators can be overloaded via traits. That is, some operators can
be used to accomplish different tasks based on their input arguments. This is possible
because operators are syntactic sugar for method calls. For example, the +
operator in
a + b
calls the add
method (as in a.add(b)
). This add
method is part of the Add
trait. Hence, the +
operator can be used by any implementor of the Add
trait.
A list of the traits, such as Add
, that overload operators can be found in core::ops
.
See Also
Drop
The Drop
trait only has one method: drop
, which is called automatically
when an object goes out of scope. The main use of the Drop
trait is to free the
resources that the implementor instance owns.
Box
, Vec
, String
, File
, and Process
are some examples of types that
implement the Drop
trait to free resources. The Drop
trait can also be
manually implemented for any custom data type.
The following example adds a print to console to the drop
function to announce
when it is called.
For a more practical example, here's how the Drop
trait can be used to automatically
clean up temporary files when they're no longer needed:
Iterators
The Iterator
trait is used to implement iterators over collections
such as arrays.
The trait requires only a method to be defined for the next
element,
which may be manually defined in an impl
block or automatically
defined (as in arrays and ranges).
As a point of convenience for common situations, the for
construct
turns some collections into iterators using the .into_iter()
method.
impl Trait
impl Trait
can be used in two locations:
- as an argument type
- as a return type
As an argument type
If your function is generic over a trait but you don't mind the specific type, you can simplify the function declaration using impl Trait
as the type of the argument.
For example, consider the following code:
parse_csv_document
is generic, allowing it to take any type which implements BufRead, such as BufReader<File>
or [u8]
,
but it's not important what type R
is, and R
is only used to declare the type of src
, so the function can also be written as:
Note that using impl Trait
as an argument type means that you cannot explicitly state what form of the function you use, i.e. parse_csv_document::<std::io::Empty>(std::io::empty())
will not work with the second example.
As a return type
If your function returns a type that implements MyTrait
, you can write its
return type as -> impl MyTrait
. This can help simplify your type signatures quite a lot!
More importantly, some Rust types can't be written out. For example, every
closure has its own unnamed concrete type. Before impl Trait
syntax, you had
to allocate on the heap in order to return a closure. But now you can do it all
statically, like this:
You can also use impl Trait
to return an iterator that uses map
or filter
closures! This makes using map
and filter
easier. Because closure types don't
have names, you can't write out an explicit return type if your function returns
iterators with closures. But with impl Trait
you can do this easily:
Clone
When dealing with resources, the default behavior is to transfer them during assignments or function calls. However, sometimes we need to make a copy of the resource as well.
The Clone
trait helps us do exactly this. Most commonly, we can
use the .clone()
method defined by the Clone
trait.
Supertraits
Rust doesn't have "inheritance", but you can define a trait as being a superset of another trait. For example:
See also:
The Rust Programming Language chapter on supertraits
Disambiguating overlapping traits
A type can implement many different traits. What if two traits both require
the same name for a function? For example, many traits might have a method
named get()
. They might even have different return types!
Good news: because each trait implementation gets its own impl
block, it's
clear which trait's get
method you're implementing.
What about when it comes time to call those methods? To disambiguate between them, we have to use Fully Qualified Syntax.
See also:
The Rust Programming Language chapter on Fully Qualified syntax
macro_rules!
Rust provides a powerful macro system that allows metaprogramming. As you've
seen in previous chapters, macros look like functions, except that their name
ends with a bang !
, but instead of generating a function call, macros are
expanded into source code that gets compiled with the rest of the program.
However, unlike macros in C and other languages, Rust macros are expanded into
abstract syntax trees, rather than string preprocessing, so you don't get
unexpected precedence bugs.
Macros are created using the macro_rules!
macro.
So why are macros useful?
-
Don't repeat yourself. There are many cases where you may need similar functionality in multiple places but with different types. Often, writing a macro is a useful way to avoid repeating code. (More on this later)
-
Domain-specific languages. Macros allow you to define special syntax for a specific purpose. (More on this later)
-
Variadic interfaces. Sometimes you want to define an interface that takes a variable number of arguments. An example is
println!
which could take any number of arguments, depending on the format string. (More on this later)
Syntax
In following subsections, we will show how to define macros in Rust. There are three basic ideas:
Designators
The arguments of a macro are prefixed by a dollar sign $
and type annotated
with a designator:
These are some of the available designators:
block
expr
is used for expressionsident
is used for variable/function namesitem
literal
is used for literal constantspat
(pattern)path
stmt
(statement)tt
(token tree)ty
(type)vis
(visibility qualifier)
For a complete list, see the Rust Reference.
Overload
Macros can be overloaded to accept different combinations of arguments.
In that regard, macro_rules!
can work similarly to a match block:
Repeat
Macros can use +
in the argument list to indicate that an argument may
repeat at least once, or *
, to indicate that the argument may repeat zero or
more times.
In the following example, surrounding the matcher with $(...),+
will
match one or more expression, separated by commas.
Also note that the semicolon is optional on the last case.
DRY (Don't Repeat Yourself)
Macros allow writing DRY code by factoring out the common parts of functions
and/or test suites. Here is an example that implements and tests the +=
, *=
and -=
operators on Vec<T>
:
$ rustc --test dry.rs && ./dry
running 3 tests
test test::mul_assign ... ok
test test::add_assign ... ok
test test::sub_assign ... ok
test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured
Domain Specific Languages (DSLs)
A DSL is a mini "language" embedded in a Rust macro. It is completely valid Rust because the macro system expands into normal Rust constructs, but it looks like a small language. This allows you to define concise or intuitive syntax for some special functionality (within bounds).
Suppose that I want to define a little calculator API. I would like to supply an expression and have the output printed to console.
Output:
1 + 2 = 3
(1 + 2) * (3 / 4) = 0
This was a very simple example, but much more complex interfaces have been
developed, such as lazy_static
or
clap
.
Also, note the two pairs of braces in the macro. The outer ones are
part of the syntax of macro_rules!
, in addition to ()
or []
.
Variadic Interfaces
A variadic interface takes an arbitrary number of arguments. For example,
println!
can take an arbitrary number of arguments, as determined by the
format string.
We can extend our calculate!
macro from the previous section to be variadic:
Output:
1 + 2 = 3
3 + 4 = 7
(2 * 3) + 1 = 7
Error handling
Error handling is the process of handling the possibility of failure. For example, failing to read a file and then continuing to use that bad input would clearly be problematic. Noticing and explicitly managing those errors saves the rest of the program from various pitfalls.
There are various ways to deal with errors in Rust, which are described in the following subchapters. They all have more or less subtle differences and different use cases. As a rule of thumb:
An explicit panic
is mainly useful for tests and dealing with unrecoverable errors.
For prototyping it can be useful, for example when dealing with functions that
haven't been implemented yet, but in those cases the more descriptive unimplemented
is better. In tests panic
is a reasonable way to explicitly fail.
The Option
type is for when a value is optional or when the lack of a value is
not an error condition. For example the parent of a directory - /
and C:
don't
have one. When dealing with Option
s, unwrap
is fine for prototyping and cases
where it's absolutely certain that there is guaranteed to be a value. However expect
is more useful since it lets you specify an error message in case something goes
wrong anyway.
When there is a chance that things do go wrong and the caller has to deal with the
problem, use Result
. You can unwrap
and expect
them as well (please don't
do that unless it's a test or quick prototype).
For a more rigorous discussion of error handling, refer to the error handling section in the official book.
panic
The simplest error handling mechanism we will see is panic
. It prints an
error message, starts unwinding the stack, and usually exits the program.
Here, we explicitly call panic
on our error condition:
The first call to drink
works. The second panics and thus the third is never called.
abort
and unwind
The previous section illustrates the error handling mechanism panic
. Different code paths can be conditionally compiled based on the panic setting. The current values available are unwind
and abort
.
Building on the prior lemonade example, we explicitly use the panic strategy to exercise different lines of code.
Here is another example focusing on rewriting drink()
and explicitly use the unwind
keyword.
The panic strategy can be set from the command line by using abort
or unwind
.
rustc lemonade.rs -C panic=abort
Option
& unwrap
In the last example, we showed that we can induce program failure at will.
We told our program to panic
if we drink a sugary lemonade.
But what if we expect some drink but don't receive one?
That case would be just as bad, so it needs to be handled!
We could test this against the null string (""
) as we do with a lemonade.
Since we're using Rust, let's instead have the compiler point out cases
where there's no drink.
An enum
called Option<T>
in the std
library is used when absence is a
possibility. It manifests itself as one of two "options":
Some(T)
: An element of typeT
was foundNone
: No element was found
These cases can either be explicitly handled via match
or implicitly with
unwrap
. Implicit handling will either return the inner element or panic
.
Note that it's possible to manually customize panic
with expect,
but unwrap
otherwise leaves us with a less meaningful output than explicit
handling. In the following example, explicit handling yields a more
controlled result while retaining the option to panic
if desired.
Unpacking options with ?
You can unpack Option
s by using match
statements, but it's often easier to
use the ?
operator. If x
is an Option
, then evaluating x?
will return
the underlying value if x
is Some
, otherwise it will terminate whatever
function is being executed and return None
.
You can chain many ?
s together to make your code much more readable.
Combinators: map
match
is a valid method for handling Option
s. However, you may
eventually find heavy usage tedious, especially with operations only valid
with an input. In these cases, combinators can be used to
manage control flow in a modular fashion.
Option
has a built in method called map()
, a combinator for the simple
mapping of Some -> Some
and None -> None
. Multiple map()
calls can be
chained together for even more flexibility.
In the following example, process()
replaces all functions previous
to it while staying compact.
See also:
closures, Option
, Option::map()
Combinators: and_then
map()
was described as a chainable way to simplify match
statements.
However, using map()
on a function that returns an Option<T>
results
in the nested Option<Option<T>>
. Chaining multiple calls together can
then become confusing. That's where another combinator called and_then()
,
known in some languages as flatmap, comes in.
and_then()
calls its function input with the wrapped value and returns the result. If the Option
is None
, then it returns None
instead.
In the following example, cookable_v3()
results in an Option<Food>
.
Using map()
instead of and_then()
would have given an
Option<Option<Food>>
, which is an invalid type for eat()
.
See also:
closures, Option
, Option::and_then()
, and Option::flatten()
Unpacking options and defaults
There is more than one way to unpack an Option
and fall back on a default if it is None
. To choose the one that meets our needs, we need to consider the following:
- do we need eager or lazy evaluation?
- do we need to keep the original empty value intact, or modify it in place?
or()
is chainable, evaluates eagerly, keeps empty value intact
or()
is chainable and eagerly evaluates its argument, as is shown in the following example. Note that because or
's arguments are evaluated eagerly, the variable passed to or
is moved.
or_else()
is chainable, evaluates lazily, keeps empty value intact
Another alternative is to use or_else
, which is also chainable, and evaluates lazily, as is shown in the following example:
get_or_insert()
evaluates eagerly, modifies empty value in place
To make sure that an Option
contains a value, we can use get_or_insert
to modify it in place with a fallback value, as is shown in the following example. Note that get_or_insert
eagerly evaluates its parameter, so variable apple
is moved:
get_or_insert_with()
evaluates lazily, modifies empty value in place
Instead of explicitly providing a value to fall back on, we can pass a closure to get_or_insert_with
, as follows:
See also:
closures
, get_or_insert
, get_or_insert_with
, moved variables
, or
, or_else
Result
Result
is a richer version of the Option
type that
describes possible error instead of possible absence.
That is, Result<T, E>
could have one of two outcomes:
Ok(T)
: An elementT
was foundErr(E)
: An error was found with elementE
By convention, the expected outcome is Ok
while the unexpected outcome is Err
.
Like Option
, Result
has many methods associated with it. unwrap()
, for
example, either yields the element T
or panic
s. For case handling,
there are many combinators between Result
and Option
that overlap.
In working with Rust, you will likely encounter methods that return the
Result
type, such as the parse()
method. It might not always
be possible to parse a string into the other type, so parse()
returns a
Result
indicating possible failure.
Let's see what happens when we successfully and unsuccessfully parse()
a string:
In the unsuccessful case, parse()
leaves us with an error for unwrap()
to panic
on. Additionally, the panic
exits our program and provides an
unpleasant error message.
To improve the quality of our error message, we should be more specific about the return type and consider explicitly handling the error.
Using Result
in main
The Result
type can also be the return type of the main
function if
specified explicitly. Typically the main
function will be of the form:
fn main() {
println!("Hello World!");
}
However main
is also able to have a return type of Result
. If an error
occurs within the main
function it will return an error code and print a debug
representation of the error (using the Debug
trait). The following example
shows such a scenario and touches on aspects covered in the following section.
map
for Result
Panicking in the previous example's multiply
does not make for robust code.
Generally, we want to return the error to the caller so it can decide what is
the right way to respond to errors.
We first need to know what kind of error type we are dealing with. To determine
the Err
type, we look to parse()
, which is implemented with the
FromStr
trait for i32
. As a result, the Err
type is
specified as ParseIntError
.
In the example below, the straightforward match
statement leads to code
that is overall more cumbersome.
Luckily, Option
's map
, and_then
, and many other combinators are also
implemented for Result
. Result
contains a complete listing.
aliases for Result
How about when we want to reuse a specific Result
type many times?
Recall that Rust allows us to create aliases. Conveniently,
we can define one for the specific Result
in question.
At a module level, creating aliases can be particularly helpful. Errors
found in a specific module often have the same Err
type, so a single alias
can succinctly define all associated Results
. This is so useful that the
std
library even supplies one: io::Result
!
Here's a quick example to show off the syntax:
See also:
Early returns
In the previous example, we explicitly handled the errors using combinators.
Another way to deal with this case analysis is to use a combination of
match
statements and early returns.
That is, we can simply stop executing the function and return the error if one occurs. For some, this form of code can be easier to both read and write. Consider this version of the previous example, rewritten using early returns:
At this point, we've learned to explicitly handle errors using combinators and early returns. While we generally want to avoid panicking, explicitly handling all of our errors is cumbersome.
In the next section, we'll introduce ?
for the cases where we simply
need to unwrap
without possibly inducing panic
.
Introducing ?
Sometimes we just want the simplicity of unwrap
without the possibility of
a panic
. Until now, unwrap
has forced us to nest deeper and deeper when
what we really wanted was to get the variable out. This is exactly the purpose of ?
.
Upon finding an Err
, there are two valid actions to take:
panic!
which we already decided to try to avoid if possiblereturn
because anErr
means it cannot be handled
?
is almost1 exactly equivalent to an unwrap
which return
s
instead of panic
king on Err
s. Let's see how we can simplify the earlier
example that used combinators:
The try!
macro
Before there was ?
, the same functionality was achieved with the try!
macro.
The ?
operator is now recommended, but you may still find try!
when looking
at older code. The same multiply
function from the previous example
would look like this using try!
:
See re-enter ? for more details.
Multiple error types
The previous examples have always been very convenient; Result
s interact
with other Result
s and Option
s interact with other Option
s.
Sometimes an Option
needs to interact with a Result
, or a
Result<T, Error1>
needs to interact with a Result<T, Error2>
. In those
cases, we want to manage our different error types in a way that makes them
composable and easy to interact with.
In the following code, two instances of unwrap
generate different error
types. Vec::first
returns an Option
, while parse::<i32>
returns a
Result<i32, ParseIntError>
:
Over the next sections, we'll see several strategies for handling these kind of problems.
Pulling Result
s out of Option
s
The most basic way of handling mixed error types is to just embed them in each other.
There are times when we'll want to stop processing on errors (like with
?
) but keep going when the Option
is None
. The transpose
function comes in handy to swap the Result
and Option
.
Defining an error type
Sometimes it simplifies the code to mask all of the different errors with a single type of error. We'll show this with a custom error.
Rust allows us to define our own error types. In general, a "good" error type:
- Represents different errors with the same type
- Presents nice error messages to the user
- Is easy to compare with other types
- Good:
Err(EmptyVec)
- Bad:
Err("Please use a vector with at least one element".to_owned())
- Good:
- Can hold information about the error
- Good:
Err(BadChar(c, position))
- Bad:
Err("+ cannot be used here".to_owned())
- Good:
- Composes well with other errors
Box
ing errors
A way to write simple code while preserving the original errors is to Box
them. The drawback is that the underlying error type is only known at runtime and not
statically determined.
The stdlib helps in boxing our errors by having Box
implement conversion from
any type that implements the Error
trait into the trait object Box<Error>
,
via From
.
See also:
Dynamic dispatch and Error
trait
Other uses of ?
Notice in the previous example that our immediate reaction to calling
parse
is to map
the error from a library error into a boxed
error:
.and_then(|s| s.parse::<i32>())
.map_err(|e| e.into())
Since this is a simple and common operation, it would be convenient if it
could be elided. Alas, because and_then
is not sufficiently flexible, it
cannot. However, we can instead use ?
.
?
was previously explained as either unwrap
or return Err(err)
.
This is only mostly true. It actually means unwrap
or
return Err(From::from(err))
. Since From::from
is a conversion utility
between different types, this means that if you ?
where the error is
convertible to the return type, it will convert automatically.
Here, we rewrite the previous example using ?
. As a result, the
map_err
will go away when From::from
is implemented for our error type:
This is actually fairly clean now. Compared with the original panic
, it
is very similar to replacing the unwrap
calls with ?
except that the
return types are Result
. As a result, they must be destructured at the
top level.
See also:
From::from
and ?
Wrapping errors
An alternative to boxing errors is to wrap them in your own error type.
This adds a bit more boilerplate for handling errors and might not be needed in all applications. There are some libraries that can take care of the boilerplate for you.
See also:
From::from
and Enums
Iterating over Result
s
An Iter::map
operation might fail, for example:
Let's step through strategies for handling this.
Ignore the failed items with filter_map()
filter_map
calls a function and filters out the results that are None
.
Collect the failed items with map_err()
and filter_map()
map_err
calls a function with the error, so by adding that to the previous
filter_map
solution we can save them off to the side while iterating.
Fail the entire operation with collect()
Result
implements FromIterator
so that a vector of results (Vec<Result<T, E>>
)
can be turned into a result with a vector (Result<Vec<T>, E>
). Once an
Result::Err
is found, the iteration will terminate.
This same technique can be used with Option
.
Collect all valid values and failures with partition()
When you look at the results, you'll note that everything is still wrapped in
Result
. A little more boilerplate is needed for this.
Std library types
The std
library provides many custom types which expands drastically on
the primitives
. Some of these include:
- growable
String
s like:"hello world"
- growable vectors:
[1, 2, 3]
- optional types:
Option<i32>
- error handling types:
Result<i32, i32>
- heap allocated pointers:
Box<i32>
See also:
primitives and the std library
Box, stack and heap
All values in Rust are stack allocated by default. Values can be boxed
(allocated on the heap) by creating a Box<T>
. A box is a smart pointer to a
heap allocated value of type T
. When a box goes out of scope, its destructor
is called, the inner object is destroyed, and the memory on the heap is freed.
Boxed values can be dereferenced using the *
operator; this removes one layer
of indirection.
Vectors
Vectors are re-sizable arrays. Like slices, their size is not known at compile time, but they can grow or shrink at any time. A vector is represented using 3 parameters:
- pointer to the data
- length
- capacity
The capacity indicates how much memory is reserved for the vector. The vector can grow as long as the length is smaller than the capacity. When this threshold needs to be surpassed, the vector is reallocated with a larger capacity.
More Vec
methods can be found under the
std::vec module
Strings
The two most used string types in Rust are String
and &str
.
A String
is stored as a vector of bytes (Vec<u8>
), but guaranteed to
always be a valid UTF-8 sequence. String
is heap allocated, growable and not
null terminated.
&str
is a slice (&[u8]
) that always points to a valid UTF-8 sequence, and
can be used to view into a String
, just like &[T]
is a view into Vec<T>
.
More str
/String
methods can be found under the
std::str and
std::string
modules
Literals and escapes
There are multiple ways to write string literals with special characters in them.
All result in a similar &str
so it's best to use the form that is the most
convenient to write. Similarly there are multiple ways to write byte string literals,
which all result in &[u8; N]
.
Generally special characters are escaped with a backslash character: \
.
This way you can add any character to your string, even unprintable ones
and ones that you don't know how to type. If you want a literal backslash,
escape it with another one: \\
String or character literal delimiters occurring within a literal must be escaped: "\""
, '\''
.
Sometimes there are just too many characters that need to be escaped or it's just much more convenient to write a string out as-is. This is where raw string literals come into play.
Want a string that's not UTF-8? (Remember, str
and String
must be valid UTF-8).
Or maybe you want an array of bytes that's mostly text? Byte strings to the rescue!
For conversions between character encodings check out the encoding crate.
A more detailed listing of the ways to write string literals and escape characters is given in the 'Tokens' chapter of the Rust Reference.
Option
Sometimes it's desirable to catch the failure of some parts of a program
instead of calling panic!
; this can be accomplished using the Option
enum.
The Option<T>
enum has two variants:
None
, to indicate failure or lack of value, andSome(value)
, a tuple struct that wraps avalue
with typeT
.
Result
We've seen that the Option
enum can be used as a return value from functions
that may fail, where None
can be returned to indicate failure. However,
sometimes it is important to express why an operation failed. To do this we
have the Result
enum.
The Result<T, E>
enum has two variants:
Ok(value)
which indicates that the operation succeeded, and wraps thevalue
returned by the operation. (value
has typeT
)Err(why)
, which indicates that the operation failed, and wrapswhy
, which (hopefully) explains the cause of the failure. (why
has typeE
)
?
Chaining results using match can get pretty untidy; luckily, the ?
operator
can be used to make things pretty again. ?
is used at the end of an expression
returning a Result
, and is equivalent to a match expression, where the
Err(err)
branch expands to an early return Err(From::from(err))
, and the Ok(ok)
branch expands to an ok
expression.
Be sure to check the documentation,
as there are many methods to map/compose Result
.
panic!
The panic!
macro can be used to generate a panic and start unwinding
its stack. While unwinding, the runtime will take care of freeing all the
resources owned by the thread by calling the destructor of all its objects.
Since we are dealing with programs with only one thread, panic!
will cause the
program to report the panic message and exit.
Let's check that panic!
doesn't leak memory.
$ rustc panic.rs && valgrind ./panic
==4401== Memcheck, a memory error detector
==4401== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==4401== Using Valgrind-3.10.0.SVN and LibVEX; rerun with -h for copyright info
==4401== Command: ./panic
==4401==
thread '<main>' panicked at 'division by zero', panic.rs:5
==4401==
==4401== HEAP SUMMARY:
==4401== in use at exit: 0 bytes in 0 blocks
==4401== total heap usage: 18 allocs, 18 frees, 1,648 bytes allocated
==4401==
==4401== All heap blocks were freed -- no leaks are possible
==4401==
==4401== For counts of detected and suppressed errors, rerun with: -v
==4401== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
HashMap
Where vectors store values by an integer index, HashMap
s store values by key.
HashMap
keys can be booleans, integers, strings,
or any other type that implements the Eq
and Hash
traits.
More on this in the next section.
Like vectors, HashMap
s are growable, but HashMaps can also shrink themselves
when they have excess space.
You can create a HashMap with a certain starting capacity using
HashMap::with_capacity(uint)
, or use HashMap::new()
to get a HashMap
with a default initial capacity (recommended).
For more information on how hashing and hash maps (sometimes called hash tables) work, have a look at Hash Table Wikipedia
Alternate/custom key types
Any type that implements the Eq
and Hash
traits can be a key in HashMap
.
This includes:
bool
(though not very useful since there are only two possible keys)int
,uint
, and all variations thereofString
and&str
(protip: you can have aHashMap
keyed byString
and call.get()
with an&str
)
Note that f32
and f64
do not implement Hash
,
likely because floating-point precision errors
would make using them as hashmap keys horribly error-prone.
All collection classes implement Eq
and Hash
if their contained type also respectively implements Eq
and Hash
.
For example, Vec<T>
will implement Hash
if T
implements Hash
.
You can easily implement Eq
and Hash
for a custom type with just one line:
#[derive(PartialEq, Eq, Hash)]
The compiler will do the rest. If you want more control over the details,
you can implement Eq
and/or Hash
yourself.
This guide will not cover the specifics of implementing Hash
.
To play around with using a struct
in HashMap
,
let's try making a very simple user logon system:
HashSet
Consider a HashSet
as a HashMap
where we just care about the keys (
HashSet<T>
is, in actuality, just a wrapper around HashMap<T, ()>
).
"What's the point of that?" you ask. "I could just store the keys in a Vec
."
A HashSet
's unique feature is that
it is guaranteed to not have duplicate elements.
That's the contract that any set collection fulfills.
HashSet
is just one implementation. (see also: BTreeSet
)
If you insert a value that is already present in the HashSet
,
(i.e. the new value is equal to the existing and they both have the same hash),
then the new value will replace the old.
This is great for when you never want more than one of something, or when you want to know if you've already got something.
But sets can do more than that.
Sets have 4 primary operations (all of the following calls return an iterator):
-
union
: get all the unique elements in both sets. -
difference
: get all the elements that are in the first set but not the second. -
intersection
: get all the elements that are only in both sets. -
symmetric_difference
: get all the elements that are in one set or the other, but not both.
Try all of these in the following example:
(Examples are adapted from the documentation.)
Rc
When multiple ownership is needed, Rc
(Reference Counting) can be used. Rc
keeps track of the number of the references which means the number of owners of
the value wrapped inside an Rc
.
Reference count of an Rc
increases by 1 whenever an Rc
is cloned, and
decreases by 1 whenever one cloned Rc
is dropped out of the scope. When an
Rc
's reference count becomes zero (which means there are no remaining owners),
both the Rc
and the value are all dropped.
Cloning an Rc
never performs a deep copy. Cloning creates just another pointer
to the wrapped value, and increments the count.
See also:
std::rc and std::sync::arc.
Arc
When shared ownership between threads is needed, Arc
(Atomically Reference
Counted) can be used. This struct, via the Clone
implementation can create
a reference pointer for the location of a value in the memory heap while
increasing the reference counter. As it shares ownership between threads, when
the last reference pointer to a value is out of scope, the variable is dropped.
Std misc
Many other types are provided by the std library to support things such as:
- Threads
- Channels
- File I/O
These expand beyond what the primitives provide.
See also:
primitives and the std library
Threads
Rust provides a mechanism for spawning native OS threads via the spawn
function, the argument of this function is a moving closure.
These threads will be scheduled by the OS.
Testcase: map-reduce
Rust makes it very easy to parallelize data processing, without many of the headaches traditionally associated with such an attempt.
The standard library provides great threading primitives out of the box. These, combined with Rust's concept of Ownership and aliasing rules, automatically prevent data races.
The aliasing rules (one writable reference XOR many readable references) automatically prevent
you from manipulating state that is visible to other threads. (Where synchronization is needed,
there are synchronization
primitives like Mutex
es or Channel
s.)
In this example, we will calculate the sum of all digits in a block of numbers. We will do this by parcelling out chunks of the block into different threads. Each thread will sum its tiny block of digits, and subsequently we will sum the intermediate sums produced by each thread.
Note that, although we're passing references across thread boundaries, Rust understands that we're
only passing read-only references, and that thus no unsafety or data races can occur. Also because
the references we're passing have 'static
lifetimes, Rust understands that our data won't be
destroyed while these threads are still running. (When you need to share non-static
data between
threads, you can use a smart pointer like Arc
to keep the data alive and avoid non-static
lifetimes.)
Assignments
It is not wise to let our number of threads depend on user inputted data. What if the user decides to insert a lot of spaces? Do we really want to spawn 2,000 threads? Modify the program so that the data is always chunked into a limited number of chunks, defined by a static constant at the beginning of the program.
See also:
- Threads
- vectors and iterators
- closures, move semantics and
move
closures - destructuring assignments
- turbofish notation to help type inference
- unwrap vs. expect
- enumerate
Channels
Rust provides asynchronous channels
for communication between threads. Channels
allow a unidirectional flow of information between two end-points: the
Sender
and the Receiver
.
Path
The Path
struct represents file paths in the underlying filesystem. There are
two flavors of Path
: posix::Path
, for UNIX-like systems, and
windows::Path
, for Windows. The prelude exports the appropriate
platform-specific Path
variant.
A Path
can be created from an OsStr
, and provides several methods to get
information from the file/directory the path points to.
A Path
is immutable. The owned version of Path
is PathBuf
. The relation
between Path
and PathBuf
is similar to that of str
and String
:
a PathBuf
can be mutated in-place, and can be dereferenced to a Path
.
Note that a Path
is not internally represented as an UTF-8 string, but
instead is stored as an OsString
. Therefore, converting a Path
to a &str
is not free and may fail (an Option
is returned). However, a Path
can be
freely converted to an OsString
or &OsStr
using into_os_string
and
as_os_str
, respectively.
Be sure to check at other Path
methods (posix::Path
or windows::Path
) and
the Metadata
struct.
See also:
File I/O
The File
struct represents a file that has been opened (it wraps a file
descriptor), and gives read and/or write access to the underlying file.
Since many things can go wrong when doing file I/O, all the File
methods
return the io::Result<T>
type, which is an alias for Result<T, io::Error>
.
This makes the failure of all I/O operations explicit. Thanks to this, the programmer can see all the failure paths, and is encouraged to handle them in a proactive manner.
open
The open
function can be used to open a file in read-only mode.
A File
owns a resource, the file descriptor and takes care of closing the
file when it is drop
ed.
Here's the expected successful output:
$ echo "Hello World!" > hello.txt
$ rustc open.rs && ./open
hello.txt contains:
Hello World!
(You are encouraged to test the previous example under different failure
conditions: hello.txt
doesn't exist, or hello.txt
is not readable,
etc.)
create
The create
function opens a file in write-only mode. If the file
already existed, the old content is destroyed. Otherwise, a new file is
created.
static LOREM_IPSUM: &str =
"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod
tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam,
quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo
consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse
cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non
proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
";
use std::fs::File;
use std::io::prelude::*;
use std::path::Path;
fn main() {
let path = Path::new("lorem_ipsum.txt");
let display = path.display();
// Open a file in write-only mode, returns `io::Result<File>`
let mut file = match File::create(&path) {
Err(why) => panic!("couldn't create {}: {}", display, why),
Ok(file) => file,
};
// Write the `LOREM_IPSUM` string to `file`, returns `io::Result<()>`
match file.write_all(LOREM_IPSUM.as_bytes()) {
Err(why) => panic!("couldn't write to {}: {}", display, why),
Ok(_) => println!("successfully wrote to {}", display),
}
}
Here's the expected successful output:
$ rustc create.rs && ./create
successfully wrote to lorem_ipsum.txt
$ cat lorem_ipsum.txt
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod
tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam,
quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo
consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse
cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non
proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
(As in the previous example, you are encouraged to test this example under failure conditions.)
The OpenOptions
struct can be used to configure how a file is opened.
read_lines
A naive approach
This might be a reasonable first attempt for a beginner's first implementation for reading lines from a file.
Since the method lines()
returns an iterator over the lines in the file,
we can also perform a map inline and collect the results, yielding a more
concise and fluent expression.
Note that in both examples above, we must convert the &str
reference
returned from lines()
to the owned type String
, using .to_string()
and String::from
respectively.
A more efficient approach
Here we pass ownership of the open File
to a BufReader
struct. BufReader
uses an internal
buffer to reduce intermediate allocations.
We also update read_lines
to return an iterator instead of allocating new
String
objects in memory for each line.
use std::fs::File;
use std::io::{self, BufRead};
use std::path::Path;
fn main() {
// File hosts.txt must exist in the current path
if let Ok(lines) = read_lines("./hosts.txt") {
// Consumes the iterator, returns an (Optional) String
for line in lines.map_while(Result::ok) {
println!("{}", line);
}
}
}
// The output is wrapped in a Result to allow matching on errors.
// Returns an Iterator to the Reader of the lines of the file.
fn read_lines<P>(filename: P) -> io::Result<io::Lines<io::BufReader<File>>>
where P: AsRef<Path>, {
let file = File::open(filename)?;
Ok(io::BufReader::new(file).lines())
}
Running this program simply prints the lines individually.
$ echo -e "127.0.0.1\n192.168.0.1\n" > hosts.txt
$ rustc read_lines.rs && ./read_lines
127.0.0.1
192.168.0.1
(Note that since File::open
expects a generic AsRef<Path>
as argument, we define our
generic read_lines()
method with the same generic constraint, using the where
keyword.)
This process is more efficient than creating a String
in memory with all of the file's
contents. This can especially cause performance issues when working with larger files.
Child processes
The process::Output
struct represents the output of a finished child process,
and the process::Command
struct is a process builder.
(You are encouraged to try the previous example with an incorrect flag passed
to rustc
)
Pipes
The std::process::Child
struct represents a child process, and exposes the
stdin
, stdout
and stderr
handles for interaction with the underlying
process via pipes.
use std::io::prelude::*;
use std::process::{Command, Stdio};
static PANGRAM: &'static str =
"the quick brown fox jumps over the lazy dog\n";
fn main() {
// Spawn the `wc` command
let mut cmd = if cfg!(target_family = "windows") {
let mut cmd = Command::new("powershell");
cmd.arg("-Command").arg("$input | Measure-Object -Line -Word -Character");
cmd
} else {
Command::new("wc")
};
let process = match cmd
.stdin(Stdio::piped())
.stdout(Stdio::piped())
.spawn() {
Err(why) => panic!("couldn't spawn wc: {}", why),
Ok(process) => process,
};
// Write a string to the `stdin` of `wc`.
//
// `stdin` has type `Option<ChildStdin>`, but since we know this instance
// must have one, we can directly `unwrap` it.
match process.stdin.unwrap().write_all(PANGRAM.as_bytes()) {
Err(why) => panic!("couldn't write to wc stdin: {}", why),
Ok(_) => println!("sent pangram to wc"),
}
// Because `stdin` does not live after the above calls, it is `drop`ed,
// and the pipe is closed.
//
// This is very important, otherwise `wc` wouldn't start processing the
// input we just sent.
// The `stdout` field also has type `Option<ChildStdout>` so must be unwrapped.
let mut s = String::new();
match process.stdout.unwrap().read_to_string(&mut s) {
Err(why) => panic!("couldn't read wc stdout: {}", why),
Ok(_) => print!("wc responded with:\n{}", s),
}
}
Wait
If you'd like to wait for a process::Child
to finish, you must call
Child::wait
, which will return a process::ExitStatus
.
use std::process::Command;
fn main() {
let mut child = Command::new("sleep").arg("5").spawn().unwrap();
let _result = child.wait().unwrap();
println!("reached end of main");
}
$ rustc wait.rs && ./wait
# `wait` keeps running for 5 seconds until the `sleep 5` command finishes
reached end of main
Filesystem Operations
The std::fs
module contains several functions that deal with the filesystem.
use std::fs;
use std::fs::{File, OpenOptions};
use std::io;
use std::io::prelude::*;
#[cfg(target_family = "unix")]
use std::os::unix;
#[cfg(target_family = "windows")]
use std::os::windows;
use std::path::Path;
// A simple implementation of `% cat path`
fn cat(path: &Path) -> io::Result<String> {
let mut f = File::open(path)?;
let mut s = String::new();
match f.read_to_string(&mut s) {
Ok(_) => Ok(s),
Err(e) => Err(e),
}
}
// A simple implementation of `% echo s > path`
fn echo(s: &str, path: &Path) -> io::Result<()> {
let mut f = File::create(path)?;
f.write_all(s.as_bytes())
}
// A simple implementation of `% touch path` (ignores existing files)
fn touch(path: &Path) -> io::Result<()> {
match OpenOptions::new().create(true).write(true).open(path) {
Ok(_) => Ok(()),
Err(e) => Err(e),
}
}
fn main() {
println!("`mkdir a`");
// Create a directory, returns `io::Result<()>`
match fs::create_dir("a") {
Err(why) => println!("! {:?}", why.kind()),
Ok(_) => {},
}
println!("`echo hello > a/b.txt`");
// The previous match can be simplified using the `unwrap_or_else` method
echo("hello", &Path::new("a/b.txt")).unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});
println!("`mkdir -p a/c/d`");
// Recursively create a directory, returns `io::Result<()>`
fs::create_dir_all("a/c/d").unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});
println!("`touch a/c/e.txt`");
touch(&Path::new("a/c/e.txt")).unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});
println!("`ln -s ../b.txt a/c/b.txt`");
// Create a symbolic link, returns `io::Result<()>`
#[cfg(target_family = "unix")] {
unix::fs::symlink("../b.txt", "a/c/b.txt").unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});
}
#[cfg(target_family = "windows")] {
windows::fs::symlink_file("../b.txt", "a/c/b.txt").unwrap_or_else(|why| {
println!("! {:?}", why.to_string());
});
}
println!("`cat a/c/b.txt`");
match cat(&Path::new("a/c/b.txt")) {
Err(why) => println!("! {:?}", why.kind()),
Ok(s) => println!("> {}", s),
}
println!("`ls a`");
// Read the contents of a directory, returns `io::Result<Vec<Path>>`
match fs::read_dir("a") {
Err(why) => println!("! {:?}", why.kind()),
Ok(paths) => for path in paths {
println!("> {:?}", path.unwrap().path());
},
}
println!("`rm a/c/e.txt`");
// Remove a file, returns `io::Result<()>`
fs::remove_file("a/c/e.txt").unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});
println!("`rmdir a/c/d`");
// Remove an empty directory, returns `io::Result<()>`
fs::remove_dir("a/c/d").unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});
}
Here's the expected successful output:
$ rustc fs.rs && ./fs
`mkdir a`
`echo hello > a/b.txt`
`mkdir -p a/c/d`
`touch a/c/e.txt`
`ln -s ../b.txt a/c/b.txt`
`cat a/c/b.txt`
> hello
`ls a`
> "a/b.txt"
> "a/c"
`rm a/c/e.txt`
`rmdir a/c/d`
And the final state of the a
directory is:
$ tree a
a
|-- b.txt
`-- c
`-- b.txt -> ../b.txt
1 directory, 2 files
An alternative way to define the function cat
is with ?
notation:
fn cat(path: &Path) -> io::Result<String> {
let mut f = File::open(path)?;
let mut s = String::new();
f.read_to_string(&mut s)?;
Ok(s)
}
See also:
Program arguments
Standard Library
The command line arguments can be accessed using std::env::args
, which
returns an iterator that yields a String
for each argument:
$ ./args 1 2 3
My path is ./args.
I got 3 arguments: ["1", "2", "3"].
Crates
Alternatively, there are numerous crates that can provide extra functionality
when creating command-line applications. One of the more popular command line
argument crates being clap
.
Argument parsing
Matching can be used to parse simple arguments:
If you named your program match_args.rs
and compile it like this rustc match_args.rs
, you can execute it as follows:
$ ./match_args Rust
This is not the answer.
$ ./match_args 42
This is the answer!
$ ./match_args do something
error: second argument not an integer
usage:
match_args <string>
Check whether given string is the answer.
match_args {increase|decrease} <integer>
Increase or decrease given integer by one.
$ ./match_args do 42
error: invalid command
usage:
match_args <string>
Check whether given string is the answer.
match_args {increase|decrease} <integer>
Increase or decrease given integer by one.
$ ./match_args increase 42
43
Foreign Function Interface
Rust provides a Foreign Function Interface (FFI) to C libraries. Foreign
functions must be declared inside an extern
block annotated with a #[link]
attribute containing the name of the foreign library.
use std::fmt;
// this extern block links to the libm library
#[cfg(target_family = "windows")]
#[link(name = "msvcrt")]
extern {
// this is a foreign function
// that computes the square root of a single precision complex number
fn csqrtf(z: Complex) -> Complex;
fn ccosf(z: Complex) -> Complex;
}
#[cfg(target_family = "unix")]
#[link(name = "m")]
extern {
// this is a foreign function
// that computes the square root of a single precision complex number
fn csqrtf(z: Complex) -> Complex;
fn ccosf(z: Complex) -> Complex;
}
// Since calling foreign functions is considered unsafe,
// it's common to write safe wrappers around them.
fn cos(z: Complex) -> Complex {
unsafe { ccosf(z) }
}
fn main() {
// z = -1 + 0i
let z = Complex { re: -1., im: 0. };
// calling a foreign function is an unsafe operation
let z_sqrt = unsafe { csqrtf(z) };
println!("the square root of {:?} is {:?}", z, z_sqrt);
// calling safe API wrapped around unsafe operation
println!("cos({:?}) = {:?}", z, cos(z));
}
// Minimal implementation of single precision complex numbers
#[repr(C)]
#[derive(Clone, Copy)]
struct Complex {
re: f32,
im: f32,
}
impl fmt::Debug for Complex {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
if self.im < 0. {
write!(f, "{}-{}i", self.re, -self.im)
} else {
write!(f, "{}+{}i", self.re, self.im)
}
}
}
Testing
Rust is a programming language that cares a lot about correctness and it includes support for writing software tests within the language itself.
Testing comes in three styles:
- Unit testing.
- Doc testing.
- Integration testing.
Also Rust has support for specifying additional dependencies for tests:
See Also
- The Book chapter on testing
- API Guidelines on doc-testing
Unit testing
Tests are Rust functions that verify that the non-test code is functioning in the expected manner. The bodies of test functions typically perform some setup, run the code we want to test, then assert whether the results are what we expect.
Most unit tests go into a tests
mod with the #[cfg(test)]
attribute.
Test functions are marked with the #[test]
attribute.
Tests fail when something in the test function panics. There are some helper macros:
assert!(expression)
- panics if expression evaluates tofalse
.assert_eq!(left, right)
andassert_ne!(left, right)
- testing left and right expressions for equality and inequality respectively.
pub fn add(a: i32, b: i32) -> i32 {
a + b
}
// This is a really bad adding function, its purpose is to fail in this
// example.
#[allow(dead_code)]
fn bad_add(a: i32, b: i32) -> i32 {
a - b
}
#[cfg(test)]
mod tests {
// Note this useful idiom: importing names from outer (for mod tests) scope.
use super::*;
#[test]
fn test_add() {
assert_eq!(add(1, 2), 3);
}
#[test]
fn test_bad_add() {
// This assert would fire and test will fail.
// Please note, that private functions can be tested too!
assert_eq!(bad_add(1, 2), 3);
}
}
Tests can be run with cargo test
.
$ cargo test
running 2 tests
test tests::test_bad_add ... FAILED
test tests::test_add ... ok
failures:
---- tests::test_bad_add stdout ----
thread 'tests::test_bad_add' panicked at 'assertion failed: `(left == right)`
left: `-1`,
right: `3`', src/lib.rs:21:8
note: Run with `RUST_BACKTRACE=1` for a backtrace.
failures:
tests::test_bad_add
test result: FAILED. 1 passed; 1 failed; 0 ignored; 0 measured; 0 filtered out
Tests and ?
None of the previous unit test examples had a return type. But in Rust 2018,
your unit tests can return Result<()>
, which lets you use ?
in them! This
can make them much more concise.
See "The Edition Guide" for more details.
Testing panics
To check functions that should panic under certain circumstances, use attribute
#[should_panic]
. This attribute accepts optional parameter expected =
with
the text of the panic message. If your function can panic in multiple ways, it helps
make sure your test is testing the correct panic.
pub fn divide_non_zero_result(a: u32, b: u32) -> u32 {
if b == 0 {
panic!("Divide-by-zero error");
} else if a < b {
panic!("Divide result is zero");
}
a / b
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_divide() {
assert_eq!(divide_non_zero_result(10, 2), 5);
}
#[test]
#[should_panic]
fn test_any_panic() {
divide_non_zero_result(1, 0);
}
#[test]
#[should_panic(expected = "Divide result is zero")]
fn test_specific_panic() {
divide_non_zero_result(1, 10);
}
}
Running these tests gives us:
$ cargo test
running 3 tests
test tests::test_any_panic ... ok
test tests::test_divide ... ok
test tests::test_specific_panic ... ok
test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Doc-tests tmp-test-should-panic
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Running specific tests
To run specific tests one may specify the test name to cargo test
command.
$ cargo test test_any_panic
running 1 test
test tests::test_any_panic ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 2 filtered out
Doc-tests tmp-test-should-panic
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
To run multiple tests one may specify part of a test name that matches all the tests that should be run.
$ cargo test panic
running 2 tests
test tests::test_any_panic ... ok
test tests::test_specific_panic ... ok
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 1 filtered out
Doc-tests tmp-test-should-panic
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Ignoring tests
Tests can be marked with the #[ignore]
attribute to exclude some tests. Or to run
them with command cargo test -- --ignored
pub fn add(a: i32, b: i32) -> i32 {
a + b
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_add() {
assert_eq!(add(2, 2), 4);
}
#[test]
fn test_add_hundred() {
assert_eq!(add(100, 2), 102);
assert_eq!(add(2, 100), 102);
}
#[test]
#[ignore]
fn ignored_test() {
assert_eq!(add(0, 0), 0);
}
}
$ cargo test
running 3 tests
test tests::ignored_test ... ignored
test tests::test_add ... ok
test tests::test_add_hundred ... ok
test result: ok. 2 passed; 0 failed; 1 ignored; 0 measured; 0 filtered out
Doc-tests tmp-ignore
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
$ cargo test -- --ignored
running 1 test
test tests::ignored_test ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Doc-tests tmp-ignore
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Documentation testing
The primary way of documenting a Rust project is through annotating the source code. Documentation comments are written in CommonMark Markdown specification and support code blocks in them. Rust takes care about correctness, so these code blocks are compiled and used as documentation tests.
/// First line is a short summary describing function.
///
/// The next lines present detailed documentation. Code blocks start with
/// triple backquotes and have implicit `fn main()` inside
/// and `extern crate <cratename>`. Assume we're testing `doccomments` crate:
///
/// ```
/// let result = doccomments::add(2, 3);
/// assert_eq!(result, 5);
/// ```
pub fn add(a: i32, b: i32) -> i32 {
a + b
}
/// Usually doc comments may include sections "Examples", "Panics" and "Failures".
///
/// The next function divides two numbers.
///
/// # Examples
///
/// ```
/// let result = doccomments::div(10, 2);
/// assert_eq!(result, 5);
/// ```
///
/// # Panics
///
/// The function panics if the second argument is zero.
///
/// ```rust,should_panic
/// // panics on division by zero
/// doccomments::div(10, 0);
/// ```
pub fn div(a: i32, b: i32) -> i32 {
if b == 0 {
panic!("Divide-by-zero error");
}
a / b
}
Code blocks in documentation are automatically tested
when running the regular cargo test
command:
$ cargo test
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Doc-tests doccomments
running 3 tests
test src/lib.rs - add (line 7) ... ok
test src/lib.rs - div (line 21) ... ok
test src/lib.rs - div (line 31) ... ok
test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Motivation behind documentation tests
The main purpose of documentation tests is to serve as examples that exercise
the functionality, which is one of the most important
guidelines. It allows using examples from docs as
complete code snippets. But using ?
makes compilation fail since main
returns unit
. The ability to hide some source lines from documentation comes
to the rescue: one may write fn try_main() -> Result<(), ErrorType>
, hide it
and unwrap
it in hidden main
. Sounds complicated? Here's an example:
/// Using hidden `try_main` in doc tests.
///
/// ```
/// # // hidden lines start with `#` symbol, but they're still compilable!
/// # fn try_main() -> Result<(), String> { // line that wraps the body shown in doc
/// let res = doccomments::try_div(10, 2)?;
/// # Ok(()) // returning from try_main
/// # }
/// # fn main() { // starting main that'll unwrap()
/// # try_main().unwrap(); // calling try_main and unwrapping
/// # // so that test will panic in case of error
/// # }
/// ```
pub fn try_div(a: i32, b: i32) -> Result<i32, String> {
if b == 0 {
Err(String::from("Divide-by-zero"))
} else {
Ok(a / b)
}
}
See Also
- RFC505 on documentation style
- API Guidelines on documentation guidelines
Integration testing
Unit tests are testing one module in isolation at a time: they're small and can test private code. Integration tests are external to your crate and use only its public interface in the same way any other code would. Their purpose is to test that many parts of your library work correctly together.
Cargo looks for integration tests in tests
directory next to src
.
File src/lib.rs
:
// Define this in a crate called `adder`.
pub fn add(a: i32, b: i32) -> i32 {
a + b
}
File with test: tests/integration_test.rs
:
#[test]
fn test_add() {
assert_eq!(adder::add(3, 2), 5);
}
Running tests with cargo test
command:
$ cargo test
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Running target/debug/deps/integration_test-bcd60824f5fbfe19
running 1 test
test test_add ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Doc-tests adder
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Each Rust source file in the tests
directory is compiled as a separate crate. In
order to share some code between integration tests we can make a module with public
functions, importing and using it within tests.
File tests/common/mod.rs
:
pub fn setup() {
// some setup code, like creating required files/directories, starting
// servers, etc.
}
File with test: tests/integration_test.rs
// importing common module.
mod common;
#[test]
fn test_add() {
// using common code.
common::setup();
assert_eq!(adder::add(3, 2), 5);
}
Creating the module as tests/common.rs
also works, but is not recommended
because the test runner will treat the file as a test crate and try to run tests
inside it.
Development dependencies
Sometimes there is a need to have dependencies for tests (or examples,
or benchmarks) only. Such dependencies are added to Cargo.toml
in the
[dev-dependencies]
section. These dependencies are not propagated to other
packages which depend on this package.
One such example is pretty_assertions
, which extends standard assert_eq!
and assert_ne!
macros, to provide colorful diff.
File Cargo.toml
:
# standard crate data is left out
[dev-dependencies]
pretty_assertions = "1"
File src/lib.rs
:
pub fn add(a: i32, b: i32) -> i32 {
a + b
}
#[cfg(test)]
mod tests {
use super::*;
use pretty_assertions::assert_eq; // crate for test-only use. Cannot be used in non-test code.
#[test]
fn test_add() {
assert_eq!(add(2, 3), 5);
}
}
See Also
Cargo docs on specifying dependencies.
Unsafe Operations
As an introduction to this section, to borrow from the official docs, "one should try to minimize the amount of unsafe code in a code base." With that in mind, let's get started! Unsafe annotations in Rust are used to bypass protections put in place by the compiler; specifically, there are four primary things that unsafe is used for:
- dereferencing raw pointers
- calling functions or methods which are
unsafe
(including calling a function over FFI, see a previous chapter of the book) - accessing or modifying static mutable variables
- implementing unsafe traits
Raw Pointers
Raw pointers *
and references &T
function similarly, but references are
always safe because they are guaranteed to point to valid data due to the
borrow checker. Dereferencing a raw pointer can only be done through an unsafe
block.
Calling Unsafe Functions
Some functions can be declared as unsafe
, meaning it is the programmer's
responsibility to ensure correctness instead of the compiler's. One example
of this is std::slice::from_raw_parts
which will create a slice given a
pointer to the first element and a length.
For slice::from_raw_parts
, one of the assumptions which must be upheld is
that the pointer passed in points to valid memory and that the memory pointed to
is of the correct type. If these invariants aren't upheld then the program's
behaviour is undefined and there is no knowing what will happen.
Inline assembly
Rust provides support for inline assembly via the asm!
macro.
It can be used to embed handwritten assembly in the assembly output generated by the compiler.
Generally this should not be necessary, but might be where the required performance or timing
cannot be otherwise achieved. Accessing low level hardware primitives, e.g. in kernel code, may also demand this functionality.
Note: the examples here are given in x86/x86-64 assembly, but other architectures are also supported.
Inline assembly is currently supported on the following architectures:
- x86 and x86-64
- ARM
- AArch64
- RISC-V
Basic usage
Let us start with the simplest possible example:
This will insert a NOP (no operation) instruction into the assembly generated by the compiler.
Note that all asm!
invocations have to be inside an unsafe
block, as they could insert
arbitrary instructions and break various invariants. The instructions to be inserted are listed
in the first argument of the asm!
macro as a string literal.
Inputs and outputs
Now inserting an instruction that does nothing is rather boring. Let us do something that actually acts on data:
This will write the value 5
into the u64
variable x
.
You can see that the string literal we use to specify instructions is actually a template string.
It is governed by the same rules as Rust format strings.
The arguments that are inserted into the template however look a bit different than you may
be familiar with. First we need to specify if the variable is an input or an output of the
inline assembly. In this case it is an output. We declared this by writing out
.
We also need to specify in what kind of register the assembly expects the variable.
In this case we put it in an arbitrary general purpose register by specifying reg
.
The compiler will choose an appropriate register to insert into
the template and will read the variable from there after the inline assembly finishes executing.
Let us see another example that also uses an input:
This will add 5
to the input in variable i
and write the result to variable o
.
The particular way this assembly does this is first copying the value from i
to the output,
and then adding 5
to it.
The example shows a few things:
First, we can see that asm!
allows multiple template string arguments; each
one is treated as a separate line of assembly code, as if they were all joined
together with newlines between them. This makes it easy to format assembly
code.
Second, we can see that inputs are declared by writing in
instead of out
.
Third, we can see that we can specify an argument number, or name as in any format string. For inline assembly templates this is particularly useful as arguments are often used more than once. For more complex inline assembly using this facility is generally recommended, as it improves readability, and allows reordering instructions without changing the argument order.
We can further refine the above example to avoid the mov
instruction:
We can see that inout
is used to specify an argument that is both input and output.
This is different from specifying an input and output separately in that it is guaranteed to assign both to the same register.
It is also possible to specify different variables for the input and output parts of an inout
operand:
Late output operands
The Rust compiler is conservative with its allocation of operands. It is assumed that an out
can be written at any time, and can therefore not share its location with any other argument.
However, to guarantee optimal performance it is important to use as few registers as possible,
so they won't have to be saved and reloaded around the inline assembly block.
To achieve this Rust provides a lateout
specifier. This can be used on any output that is
written only after all inputs have been consumed. There is also an inlateout
variant of this
specifier.
Here is an example where inlateout
cannot be used in release
mode or other optimized cases:
In unoptimized cases (e.g. Debug
mode), replacing inout(reg) a
with inlateout(reg) a
in the
above example can continue to give the expected result. However, with release
mode or other
optimized cases, using inlateout(reg) a
can instead lead to the final value a = 16
, causing the
assertion to fail.
This is because in optimized cases, the compiler is free to allocate the same register for inputs
b
and c
since it knows that they have the same value. Furthermore, when inlateout
is used, a
and c
could be allocated to the same register, in which case the first add
instruction would
overwrite the initial load from variable c
. This is in contrast to how using inout(reg) a
ensures a separate register is allocated for a
.
However, the following example can use inlateout
since the output is only modified after all input
registers have been read:
As you can see, this assembly fragment will still work correctly if a
and b
are assigned to the same register.
Explicit register operands
Some instructions require that the operands be in a specific register.
Therefore, Rust inline assembly provides some more specific constraint specifiers.
While reg
is generally available on any architecture, explicit registers are highly architecture specific. E.g. for x86 the general purpose registers eax
, ebx
, ecx
, edx
, ebp
, esi
, and edi
among others can be addressed by their name.
In this example we call the out
instruction to output the content of the cmd
variable to port 0x64
. Since the out
instruction only accepts eax
(and its sub registers) as operand we had to use the eax
constraint specifier.
Note: unlike other operand types, explicit register operands cannot be used in the template string: you can't use
{}
and should write the register name directly instead. Also, they must appear at the end of the operand list after all other operand types.
Consider this example which uses the x86 mul
instruction:
This uses the mul
instruction to multiply two 64-bit inputs with a 128-bit result.
The only explicit operand is a register, that we fill from the variable a
.
The second operand is implicit, and must be the rax
register, which we fill from the variable b
.
The lower 64 bits of the result are stored in rax
from which we fill the variable lo
.
The higher 64 bits are stored in rdx
from which we fill the variable hi
.
Clobbered registers
In many cases inline assembly will modify state that is not needed as an output. Usually this is either because we have to use a scratch register in the assembly or because instructions modify state that we don't need to further examine. This state is generally referred to as being "clobbered". We need to tell the compiler about this since it may need to save and restore this state around the inline assembly block.
In the example above we use the cpuid
instruction to read the CPU manufacturer ID.
This instruction writes to eax
with the maximum supported cpuid
argument and ebx
, edx
, and ecx
with the CPU manufacturer ID as ASCII bytes in that order.
Even though eax
is never read we still need to tell the compiler that the register has been modified so that the compiler can save any values that were in these registers before the asm. This is done by declaring it as an output but with _
instead of a variable name, which indicates that the output value is to be discarded.
This code also works around the limitation that ebx
is a reserved register by LLVM. That means that LLVM assumes that it has full control over the register and it must be restored to its original state before exiting the asm block, so it cannot be used as an input or output except if the compiler uses it to fulfill a general register class (e.g. in(reg)
). This makes reg
operands dangerous when using reserved registers as we could unknowingly corrupt our input or output because they share the same register.
To work around this we use rdi
to store the pointer to the output array, save ebx
via push
, read from ebx
inside the asm block into the array and then restore ebx
to its original state via pop
. The push
and pop
use the full 64-bit rbx
version of the register to ensure that the entire register is saved. On 32 bit targets the code would instead use ebx
in the push
/pop
.
This can also be used with a general register class to obtain a scratch register for use inside the asm code:
Symbol operands and ABI clobbers
By default, asm!
assumes that any register not specified as an output will have its contents preserved by the assembly code. The clobber_abi
argument to asm!
tells the compiler to automatically insert the necessary clobber operands according to the given calling convention ABI: any register which is not fully preserved in that ABI will be treated as clobbered. Multiple clobber_abi
arguments may be provided and all clobbers from all specified ABIs will be inserted.
Register template modifiers
In some cases, fine control is needed over the way a register name is formatted when inserted into the template string. This is needed when an architecture's assembly language has several names for the same register, each typically being a "view" over a subset of the register (e.g. the low 32 bits of a 64-bit register).
By default the compiler will always choose the name that refers to the full register size (e.g. rax
on x86-64, eax
on x86, etc).
This default can be overridden by using modifiers on the template string operands, just like you would with format strings:
In this example, we use the reg_abcd
register class to restrict the register allocator to the 4 legacy x86 registers (ax
, bx
, cx
, dx
) of which the first two bytes can be addressed independently.
Let us assume that the register allocator has chosen to allocate x
in the ax
register.
The h
modifier will emit the register name for the high byte of that register and the l
modifier will emit the register name for the low byte. The asm code will therefore be expanded as mov ah, al
which copies the low byte of the value into the high byte.
If you use a smaller data type (e.g. u16
) with an operand and forget to use template modifiers, the compiler will emit a warning and suggest the correct modifier to use.
Memory address operands
Sometimes assembly instructions require operands passed via memory addresses/memory locations.
You have to manually use the memory address syntax specified by the target architecture.
For example, on x86/x86_64 using Intel assembly syntax, you should wrap inputs/outputs in []
to indicate they are memory operands:
Labels
Any reuse of a named label, local or otherwise, can result in an assembler or linker error or may cause other strange behavior. Reuse of a named label can happen in a variety of ways including:
- explicitly: using a label more than once in one
asm!
block, or multiple times across blocks. - implicitly via inlining: the compiler is allowed to instantiate multiple copies of an
asm!
block, for example when the function containing it is inlined in multiple places. - implicitly via LTO: LTO can cause code from other crates to be placed in the same codegen unit, and so could bring in arbitrary labels.
As a consequence, you should only use GNU assembler numeric local labels inside inline assembly code. Defining symbols in assembly code may lead to assembler and/or linker errors due to duplicate symbol definitions.
Moreover, on x86 when using the default Intel syntax, due to an LLVM bug, you shouldn't use labels exclusively made of 0
and 1
digits, e.g. 0
, 11
or 101010
, as they may end up being interpreted as binary values. Using options(att_syntax)
will avoid any ambiguity, but that affects the syntax of the entire asm!
block. (See Options, below, for more on options
.)
This will decrement the {0}
register value from 10 to 3, then add 2 and store it in a
.
This example shows a few things:
- First, that the same number can be used as a label multiple times in the same inline block.
- Second, that when a numeric label is used as a reference (as an instruction operand, for example), the suffixes “b” (“backward”) or ”f” (“forward”) should be added to the numeric label. It will then refer to the nearest label defined by this number in this direction.
Options
By default, an inline assembly block is treated the same way as an external FFI function call with a custom calling convention: it may read/write memory, have observable side effects, etc. However, in many cases it is desirable to give the compiler more information about what the assembly code is actually doing so that it can optimize better.
Let's take our previous example of an add
instruction:
Options can be provided as an optional final argument to the asm!
macro. We specified three options here:
pure
means that the asm code has no observable side effects and that its output depends only on its inputs. This allows the compiler optimizer to call the inline asm fewer times or even eliminate it entirely.nomem
means that the asm code does not read or write to memory. By default the compiler will assume that inline assembly can read or write any memory address that is accessible to it (e.g. through a pointer passed as an operand, or a global).nostack
means that the asm code does not push any data onto the stack. This allows the compiler to use optimizations such as the stack red zone on x86-64 to avoid stack pointer adjustments.
These allow the compiler to better optimize code using asm!
, for example by eliminating pure asm!
blocks whose outputs are not needed.
See the reference for the full list of available options and their effects.
Compatibility
The Rust language is evolving rapidly, and because of this certain compatibility issues can arise, despite efforts to ensure forwards-compatibility wherever possible.
Raw identifiers
Rust, like many programming languages, has the concept of "keywords". These identifiers mean something to the language, and so you cannot use them in places like variable names, function names, and other places. Raw identifiers let you use keywords where they would not normally be allowed. This is particularly useful when Rust introduces new keywords, and a library using an older edition of Rust has a variable or function with the same name as a keyword introduced in a newer edition.
For example, consider a crate foo
compiled with the 2015 edition of Rust that
exports a function named try
. This keyword is reserved for a new feature in
the 2018 edition, so without raw identifiers, we would have no way to name the
function.
extern crate foo;
fn main() {
foo::try();
}
You'll get this error:
error: expected identifier, found keyword `try`
--> src/main.rs:4:4
|
4 | foo::try();
| ^^^ expected identifier, found keyword
You can write this with a raw identifier:
extern crate foo;
fn main() {
foo::r#try();
}
Meta
Some topics aren't exactly relevant to how you program runs but provide you tooling or infrastructure support which just makes things better for everyone. These topics include:
- Documentation: Generate library documentation for users via the included
rustdoc
. - Playground: Integrate the Rust Playground in your documentation.
Documentation
Use cargo doc
to build documentation in target/doc
, cargo doc --open
will automatically open it in your web browser.
Use cargo test
to run all tests (including documentation tests), and cargo test --doc
to only run documentation tests.
These commands will appropriately invoke rustdoc
(and rustc
) as required.
Doc comments
Doc comments are very useful for big projects that require documentation. When
running rustdoc
, these are the comments that get compiled into
documentation. They are denoted by a ///
, and support Markdown.
To run the tests, first build the code as a library, then tell rustdoc
where
to find the library so it can link it into each doctest program:
$ rustc doc.rs --crate-type lib
$ rustdoc --test --extern doc="libdoc.rlib" doc.rs
Doc attributes
Below are a few examples of the most common #[doc]
attributes used with
rustdoc
.
inline
Used to inline docs, instead of linking out to separate page.
#[doc(inline)]
pub use bar::Bar;
/// bar docs
pub mod bar {
/// the docs for Bar
pub struct Bar;
}
no_inline
Used to prevent linking out to separate page or anywhere.
// Example from libcore/prelude
#[doc(no_inline)]
pub use crate::mem::drop;
hidden
Using this tells rustdoc
not to include this in documentation:
For documentation, rustdoc
is widely used by the community. It's what is used
to generate the std library docs.
See also:
- The Rust Book: Making Useful Documentation Comments
- The rustdoc Book
- The Reference: Doc comments
- RFC 1574: API Documentation Conventions
- RFC 1946: Relative links to other items from doc comments (intra-rustdoc links)
- Is there any documentation style guide for comments? (reddit)
Playground
The Rust Playground is a way to experiment with Rust code through a web interface.
Using it with mdbook
In mdbook
, you can make code examples playable and editable.
This allows the reader to both run your code sample, but also modify and tweak
it. The key here is the adding of the word editable
to your codefence block
separated by a comma.
```rust,editable
//...place your code here
```
Additionally, you can add ignore
if you want mdbook
to skip your code when
it builds and tests.
```rust,editable,ignore
//...place your code here
```
Using it with docs
You may have noticed in some of the official Rust docs a
button that says "Run", which opens the code sample up in a new tab in Rust
Playground. This feature is enabled if you use the #[doc]
attribute called
html_playground_url
.
#![doc(html_playground_url = "https://play.rust-lang.org/")]
//! ```
//! println!("Hello World");
//! ```