Structures
There are three types of structures ("structs") that can be created using the
struct
keyword:
- Tuple structs, which are, basically, named tuples.
- The classic C structs
- Unit structs, which are field-less, are useful for generics.
// An attribute to hide warnings for unused code. #![allow(dead_code)] #[derive(Debug)] struct Person { name: String, age: u8, } // A unit struct struct Unit; // A tuple struct struct Pair(i32, f32); // A struct with two fields struct Point { x: f32, y: f32, } // Structs can be reused as fields of another struct struct Rectangle { // A rectangle can be specified by where the top left and bottom right // corners are in space. top_left: Point, bottom_right: Point, } fn main() { // Create struct with field init shorthand let name = String::from("Peter"); let age = 27; let peter = Person { name, age }; // Print debug struct println!("{:?}", peter); // Instantiate a `Point` let point: Point = Point { x: 10.3, y: 0.4 }; let another_point: Point = Point { x: 5.2, y: 0.2 }; // Access the fields of the point println!("point coordinates: ({}, {})", point.x, point.y); // Make a new point by using struct update syntax to use the fields of our // other one let bottom_right = Point { x: 5.2, ..another_point }; // `bottom_right.y` will be the same as `another_point.y` because we used that field // from `another_point` println!("second point: ({}, {})", bottom_right.x, bottom_right.y); // Destructure the point using a `let` binding let Point { x: left_edge, y: top_edge } = point; let _rectangle = Rectangle { // struct instantiation is an expression too top_left: Point { x: left_edge, y: top_edge }, bottom_right: bottom_right, }; // Instantiate a unit struct let _unit = Unit; // Instantiate a tuple struct let pair = Pair(1, 0.1); // Access the fields of a tuple struct println!("pair contains {:?} and {:?}", pair.0, pair.1); // Destructure a tuple struct let Pair(integer, decimal) = pair; println!("pair contains {:?} and {:?}", integer, decimal); }
Activity
- Add a function
rect_area
which calculates the area of aRectangle
(try using nested destructuring). - Add a function
square
which takes aPoint
and af32
as arguments, and returns aRectangle
with its top left corner on the point, and a width and height corresponding to thef32
.