Channels
Rust provides asynchronous channels
for communication between threads. Channels
allow a unidirectional flow of information between two end-points: the
Sender
and the Receiver
.
use std::sync::mpsc::{Sender, Receiver}; use std::sync::mpsc; use std::thread; static NTHREADS: i32 = 3; fn main() { // Channels have two endpoints: the `Sender<T>` and the `Receiver<T>`, // where `T` is the type of the message to be transferred // (type annotation is superfluous) let (tx, rx): (Sender<i32>, Receiver<i32>) = mpsc::channel(); let mut children = Vec::new(); for id in 0..NTHREADS { // The sender endpoint can be copied let thread_tx = tx.clone(); // Each thread will send its id via the channel let child = thread::spawn(move || { // The thread takes ownership over `thread_tx` // Each thread queues a message in the channel thread_tx.send(id).unwrap(); // Sending is a non-blocking operation, the thread will continue // immediately after sending its message println!("thread {} finished", id); }); children.push(child); } // Here, all the messages are collected let mut ids = Vec::with_capacity(NTHREADS as usize); for _ in 0..NTHREADS { // The `recv` method picks a message from the channel // `recv` will block the current thread if there are no messages available ids.push(rx.recv()); } // Wait for the threads to complete any remaining work for child in children { child.join().expect("oops! the child thread panicked"); } // Show the order in which the messages were sent println!("{:?}", ids); }