pub struct SearchGraph<D, X = X>{
root_depth: AvailableDepth,
stack: IndexVec<StackDepth, StackEntry<X>>,
provisional_cache: HashMap<<X as Cx>::Input, Vec<ProvisionalCacheEntry<X>>, BuildHasherDefault<FxHasher>>,
_marker: PhantomData<D>,
}
Fields§
§root_depth: AvailableDepth
§stack: IndexVec<StackDepth, StackEntry<X>>
§provisional_cache: HashMap<<X as Cx>::Input, Vec<ProvisionalCacheEntry<X>>, BuildHasherDefault<FxHasher>>
§_marker: PhantomData<D>
Implementations§
Source§impl<D, X> SearchGraph<D, X>
impl<D, X> SearchGraph<D, X>
pub fn new(root_depth: usize) -> SearchGraph<D, X>
pub fn is_empty(&self) -> bool
Sourcepub fn debug_current_depth(&self) -> usize
pub fn debug_current_depth(&self) -> usize
The number of goals currently in the search graph. This should only be used for debugging purposes.
Sourcepub fn with_new_goal(
&mut self,
cx: X,
input: <X as Cx>::Input,
inspect: &mut <D as Delegate>::ProofTreeBuilder,
evaluate_goal: impl FnMut(&mut SearchGraph<D, X>, &mut <D as Delegate>::ProofTreeBuilder) -> <X as Cx>::Result,
) -> <X as Cx>::Result
pub fn with_new_goal( &mut self, cx: X, input: <X as Cx>::Input, inspect: &mut <D as Delegate>::ProofTreeBuilder, evaluate_goal: impl FnMut(&mut SearchGraph<D, X>, &mut <D as Delegate>::ProofTreeBuilder) -> <X as Cx>::Result, ) -> <X as Cx>::Result
Probably the most involved method of the whole solver.
Given some goal which is proven via the prove_goal
closure, this
handles caching, overflow, and coinductive cycles.
Auto Trait Implementations§
impl<D, X> DynSend for SearchGraph<D, X>
impl<D, X> DynSync for SearchGraph<D, X>
impl<D, X> Freeze for SearchGraph<D, X>
impl<D, X> RefUnwindSafe for SearchGraph<D, X>
impl<D, X> Send for SearchGraph<D, X>
impl<D, X> Sync for SearchGraph<D, X>
impl<D, X> Unpin for SearchGraph<D, X>
impl<D, X> UnwindSafe for SearchGraph<D, X>
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filter_name: &'static str,
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Creates a filterable data provider with the given name for debugging. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 64 bytes