struct BranchPatUsefulness<'p, Cx: PatCx> {
useful: bool,
covered_by: FxHashSet<&'p DeconstructedPat<Cx>>,
}
Expand description
A pattern is a “branch” if it is the immediate child of an or-pattern, or if it is the whole
pattern of a match arm. These are the patterns that can be meaningfully considered “redundant”,
since e.g. 0
in (0, 1)
cannot be redundant on its own.
We track for each branch pattern whether it is useful, and if not why.
Fields§
§useful: bool
Whether this pattern is useful.
covered_by: FxHashSet<&'p DeconstructedPat<Cx>>
A set of patterns that:
- come before this one in the match;
- intersect this one;
- at the end of the algorithm, if
!self.useful
, their union covers this pattern.
Implementations§
Source§impl<'p, Cx: PatCx> BranchPatUsefulness<'p, Cx>
impl<'p, Cx: PatCx> BranchPatUsefulness<'p, Cx>
Sourcefn update(&mut self, row: &MatrixRow<'p, Cx>, matrix: &Matrix<'p, Cx>)
fn update(&mut self, row: &MatrixRow<'p, Cx>, matrix: &Matrix<'p, Cx>)
Update self
with the usefulness information found in row
.
Sourcefn is_redundant(&self) -> Option<RedundancyExplanation<'p, Cx>>
fn is_redundant(&self) -> Option<RedundancyExplanation<'p, Cx>>
Check whether this pattern is redundant, and if so explain why.
Trait Implementations§
Auto Trait Implementations§
impl<'p, Cx> DynSend for BranchPatUsefulness<'p, Cx>
impl<'p, Cx> DynSync for BranchPatUsefulness<'p, Cx>
impl<'p, Cx> Freeze for BranchPatUsefulness<'p, Cx>
impl<'p, Cx> RefUnwindSafe for BranchPatUsefulness<'p, Cx>where
<Cx as PatCx>::Ty: RefUnwindSafe,
<Cx as PatCx>::PatData: RefUnwindSafe,
<Cx as PatCx>::VariantIdx: RefUnwindSafe,
<Cx as PatCx>::StrLit: RefUnwindSafe,
impl<'p, Cx> Send for BranchPatUsefulness<'p, Cx>
impl<'p, Cx> Sync for BranchPatUsefulness<'p, Cx>
impl<'p, Cx> Unpin for BranchPatUsefulness<'p, Cx>
impl<'p, Cx> UnwindSafe for BranchPatUsefulness<'p, Cx>where
<Cx as PatCx>::Ty: RefUnwindSafe,
<Cx as PatCx>::PatData: RefUnwindSafe,
<Cx as PatCx>::VariantIdx: RefUnwindSafe,
<Cx as PatCx>::StrLit: RefUnwindSafe,
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Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 40 bytes