pub struct Receiver<T> { /* private fields */ }oneshot_channel #143674)Expand description
The receiving half of a oneshot channel.
§Examples
#![feature(oneshot_channel)]
use std::sync::oneshot;
use std::thread;
use std::time::Duration;
let (sender, receiver) = oneshot::channel();
thread::spawn(move || {
thread::sleep(Duration::from_millis(100));
sender.send("Hello after delay!").unwrap();
});
println!("Waiting for message...");
println!("{}", receiver.recv().unwrap());Receiver cannot be sent between threads if it is receiving non-Send types.
let (sender, receiver) = oneshot::channel();
struct NotSend(*mut ());
sender.send(NotSend(ptr::null_mut()));
thread::spawn(move || {
let reply = receiver.try_recv().unwrap();
});Implementations§
Source§impl<T> Receiver<T>
impl<T> Receiver<T>
Sourcepub fn recv(self) -> Result<T, RecvError>
🔬This is a nightly-only experimental API. (oneshot_channel #143674)
pub fn recv(self) -> Result<T, RecvError>
oneshot_channel #143674)Receives the value from the sending end, blocking the calling thread until it gets it.
Can only fail if the corresponding Sender<T> has been dropped.
§Examples
#![feature(oneshot_channel)]
use std::sync::oneshot;
use std::thread;
use std::time::Duration;
let (tx, rx) = oneshot::channel();
thread::spawn(move || {
thread::sleep(Duration::from_millis(500));
tx.send("Done!").unwrap();
});
// This will block until the message arrives.
println!("{}", rx.recv().unwrap());Sourcepub fn is_ready(&self) -> Result<bool, RecvError>
🔬This is a nightly-only experimental API. (oneshot_channel #143674)
pub fn is_ready(&self) -> Result<bool, RecvError>
oneshot_channel #143674)Returns Ok(true) if the sender has sent a value over the channel.
Returns Ok(false) if no value has been sent, but the corresponding Sender<T> still
exists (has not been dropped yet).
Returns a RecvError if the corresponding Sender<T> has been dropped before a value
has been sent.
If this method returns Ok(true), then any of the recv methods are guaranteed to return
the value successfully without blocking.
§Warnings
A return value of Ok(false) does not guarantee that a later receive operation will block.
The sender may send a value or be dropped immediately after this method returns.
Polling this method in a loop just to wait for a value wastes CPU time. Use
recv or recv_timeout instead.
Sourcepub fn try_recv(self) -> Result<T, TryRecvError<T>>
🔬This is a nightly-only experimental API. (oneshot_channel #143674)
pub fn try_recv(self) -> Result<T, TryRecvError<T>>
oneshot_channel #143674)Attempts to return a pending value on this receiver without blocking.
To check whether a value is available without consuming the receiver, use
is_ready.
§Examples
#![feature(oneshot_channel)]
use std::sync::oneshot;
use std::thread;
use std::time::Duration;
let (sender, mut receiver) = oneshot::channel();
thread::spawn(move || {
thread::sleep(Duration::from_millis(100));
sender.send(42).unwrap();
});
// Keep trying until we get the message, doing other work in the process.
loop {
match receiver.try_recv() {
Ok(value) => {
assert_eq!(value, 42);
break;
}
Err(oneshot::TryRecvError::Empty(rx)) => {
// Retake ownership of the receiver.
receiver = rx;
do_other_work();
}
Err(oneshot::TryRecvError::Disconnected) => panic!("Sender disconnected"),
}
}Sourcepub fn recv_timeout(self, timeout: Duration) -> Result<T, RecvTimeoutError<T>>
🔬This is a nightly-only experimental API. (oneshot_channel #143674)
pub fn recv_timeout(self, timeout: Duration) -> Result<T, RecvTimeoutError<T>>
oneshot_channel #143674)Attempts to wait for a value on this receiver, returning an error if the corresponding
Sender half of this channel has been dropped, or if it waits more than timeout.
§Examples
#![feature(oneshot_channel)]
use std::sync::oneshot;
use std::thread;
use std::time::Duration;
let (sender, receiver) = oneshot::channel();
thread::spawn(move || {
thread::sleep(Duration::from_millis(500));
sender.send("Success!").unwrap();
});
// Wait up to 1 second for the message
match receiver.recv_timeout(Duration::from_secs(1)) {
Ok(msg) => println!("Received: {}", msg),
Err(oneshot::RecvTimeoutError::Timeout(_)) => println!("Timed out!"),
Err(oneshot::RecvTimeoutError::Disconnected) => println!("Sender dropped!"),
}Sourcepub fn recv_deadline(self, deadline: Instant) -> Result<T, RecvTimeoutError<T>>
🔬This is a nightly-only experimental API. (oneshot_channel #143674)
pub fn recv_deadline(self, deadline: Instant) -> Result<T, RecvTimeoutError<T>>
oneshot_channel #143674)Attempts to wait for a value on this receiver, returning an error if the corresponding
Sender half of this channel has been dropped, or if deadline is reached.
§Examples
#![feature(oneshot_channel)]
use std::sync::oneshot;
use std::thread;
use std::time::{Duration, Instant};
let (sender, receiver) = oneshot::channel();
thread::spawn(move || {
thread::sleep(Duration::from_millis(100));
sender.send("Just in time!").unwrap();
});
let deadline = Instant::now() + Duration::from_millis(500);
match receiver.recv_deadline(deadline) {
Ok(msg) => println!("Received: {}", msg),
Err(oneshot::RecvTimeoutError::Timeout(_)) => println!("Missed deadline!"),
Err(oneshot::RecvTimeoutError::Disconnected) => println!("Sender dropped!"),
}