pub struct MovePath<'tcx> {
    pub next_sibling: Option<MovePathIndex>,
    pub first_child: Option<MovePathIndex>,
    pub parent: Option<MovePathIndex>,
    pub place: Place<'tcx>,
}
Expand description

MovePath is a canonicalized representation of a path that is moved or assigned to.

It follows a tree structure.

Given struct X { m: M, n: N } and x: X, moves like drop x.m; move out of the place x.m.

The MovePaths representing x.m and x.n are siblings (that is, one of them will link to the other via the next_sibling field, and the other will have no entry in its next_sibling field), and they both have the MovePath representing x as their parent.

Fields

next_sibling: Option<MovePathIndex>first_child: Option<MovePathIndex>parent: Option<MovePathIndex>place: Place<'tcx>

Implementations

Returns an iterator over the parents of self.

Returns an iterator over the immediate children of self.

Finds the closest descendant of self for which f returns true using a breadth-first search.

f will not be called on self.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Layout

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.

Size: 32 bytes