pub(super) struct DepNodeColorMap {
values: IndexVec<SerializedDepNodeIndex, AtomicU32>,
}Fields§
§values: IndexVec<SerializedDepNodeIndex, AtomicU32>Implementations§
Source§impl DepNodeColorMap
impl DepNodeColorMap
fn new(size: usize) -> DepNodeColorMap
pub(super) fn current( &self, index: SerializedDepNodeIndex, ) -> Option<DepNodeIndex>
Sourcepub(super) fn try_set_color(
&self,
prev_index: SerializedDepNodeIndex,
color: DesiredColor,
) -> TrySetColorResult
pub(super) fn try_set_color( &self, prev_index: SerializedDepNodeIndex, color: DesiredColor, ) -> TrySetColorResult
Atomically sets the color of a previous-session dep node to either green or red, if it has not already been colored.
If the node already has a color, the new color is ignored, and the return value indicates the existing color.
pub(super) fn get(&self, index: SerializedDepNodeIndex) -> DepNodeColor
Auto Trait Implementations§
impl DynSend for DepNodeColorMap
impl DynSync for DepNodeColorMap
impl Freeze for DepNodeColorMap
impl RefUnwindSafe for DepNodeColorMap
impl Send for DepNodeColorMap
impl Sync for DepNodeColorMap
impl Unpin for DepNodeColorMap
impl UnsafeUnpin for DepNodeColorMap
impl UnwindSafe for DepNodeColorMap
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Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 24 bytes