Trait objects

TraitObjectType :
   dyn? TypeParamBounds

TraitObjectTypeOneBound :
   dyn? TraitBound

A trait object is an opaque value of another type that implements a set of traits. The set of traits is made up of an object safe base trait plus any number of auto traits.

Trait objects implement the base trait, its auto traits, and any supertraits of the base trait.

Trait objects are written as the keyword dyn followed by a set of trait bounds, but with the following restrictions on the trait bounds. All traits except the first trait must be auto traits, there may not be more than one lifetime, and opt-out bounds (e.g. ?Sized) are not allowed. Furthermore, paths to traits may be parenthesized.

For example, given a trait Trait, the following are all trait objects:

  • dyn Trait
  • dyn Trait + Send
  • dyn Trait + Send + Sync
  • dyn Trait + 'static
  • dyn Trait + Send + 'static
  • dyn Trait +
  • dyn 'static + Trait.
  • dyn (Trait)

Edition Differences: Before the 2021 edition, the dyn keyword may be omitted.

Note: For clarity, it is recommended to always use the dyn keyword on your trait objects unless your codebase supports compiling with Rust 1.26 or lower.

Edition Differences: In the 2015 edition, if the first bound of the trait object is a path that starts with ::, then the dyn will be treated as a part of the path. The first path can be put in parenthesis to get around this. As such, if you want a trait object with the trait ::your_module::Trait, you should write it as dyn (::your_module::Trait).

Beginning in the 2018 edition, dyn is a true keyword and is not allowed in paths, so the parentheses are not necessary.

Two trait object types alias each other if the base traits alias each other and if the sets of auto traits are the same and the lifetime bounds are the same. For example, dyn Trait + Send + UnwindSafe is the same as dyn Trait + UnwindSafe + Send.

Due to the opaqueness of which concrete type the value is of, trait objects are dynamically sized types. Like all DSTs, trait objects are used behind some type of pointer; for example &dyn SomeTrait or Box<dyn SomeTrait>. Each instance of a pointer to a trait object includes:

  • a pointer to an instance of a type T that implements SomeTrait
  • a virtual method table, often just called a vtable, which contains, for each method of SomeTrait and its supertraits that T implements, a pointer to T's implementation (i.e. a function pointer).

The purpose of trait objects is to permit "late binding" of methods. Calling a method on a trait object results in virtual dispatch at runtime: that is, a function pointer is loaded from the trait object vtable and invoked indirectly. The actual implementation for each vtable entry can vary on an object-by-object basis.

An example of a trait object:

trait Printable {
    fn stringify(&self) -> String;

impl Printable for i32 {
    fn stringify(&self) -> String { self.to_string() }

fn print(a: Box<dyn Printable>) {
    println!("{}", a.stringify());

fn main() {
    print(Box::new(10) as Box<dyn Printable>);

In this example, the trait Printable occurs as a trait object in both the type signature of print, and the cast expression in main.

Trait Object Lifetime Bounds

Since a trait object can contain references, the lifetimes of those references need to be expressed as part of the trait object. This lifetime is written as Trait + 'a. There are defaults that allow this lifetime to usually be inferred with a sensible choice.