rustc_query_system::dep_graph::serialized

Struct EncoderState

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struct EncoderState<D: Deps> {
    previous: Arc<SerializedDepGraph>,
    encoder: FileEncoder,
    total_node_count: usize,
    total_edge_count: usize,
    stats: Option<FxHashMap<DepKind, Stat>>,
    kind_stats: Vec<u32>,
    marker: PhantomData<D>,
}

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§previous: Arc<SerializedDepGraph>§encoder: FileEncoder§total_node_count: usize§total_edge_count: usize§stats: Option<FxHashMap<DepKind, Stat>>§kind_stats: Vec<u32>

Stores the number of times we’ve encoded each dep kind.

§marker: PhantomData<D>

Implementations§

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impl<D: Deps> EncoderState<D>

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fn new( encoder: FileEncoder, record_stats: bool, previous: Arc<SerializedDepGraph>, ) -> Self

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fn record( &mut self, node: DepNode, edge_count: usize, edges: impl FnOnce(&mut Self) -> Vec<DepNodeIndex>, record_graph: &Option<Lock<DepGraphQuery>>, ) -> DepNodeIndex

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fn encode_node( &mut self, node: &NodeInfo, record_graph: &Option<Lock<DepGraphQuery>>, ) -> DepNodeIndex

Encodes a node to the current graph.

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fn encode_promoted_node( &mut self, prev_index: SerializedDepNodeIndex, record_graph: &Option<Lock<DepGraphQuery>>, prev_index_to_index: &IndexVec<SerializedDepNodeIndex, Option<DepNodeIndex>>, ) -> DepNodeIndex

Encodes a node that was promoted from the previous graph. It reads the information directly from the previous dep graph for performance reasons.

This differs from encode_node where you have to explicitly provide the relevant NodeInfo.

It expects all edges to already have a new dep node index assigned.

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fn finish(self, profiler: &SelfProfilerRef) -> FileEncodeResult

Auto Trait Implementations§

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impl<D> DynSend for EncoderState<D>
where D: DynSend,

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impl<D> DynSync for EncoderState<D>
where D: DynSync,

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impl<D> Freeze for EncoderState<D>

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impl<D> !RefUnwindSafe for EncoderState<D>

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impl<D> Send for EncoderState<D>
where D: Send,

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impl<D> Sync for EncoderState<D>
where D: Sync,

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impl<D> Unpin for EncoderState<D>
where D: Unpin,

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impl<D> !UnwindSafe for EncoderState<D>

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impl<T> Aligned for T

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Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 144 bytes