cargo::core::compiler

Struct Metadata

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pub struct Metadata {
    meta_hash: UnitHash,
    use_extra_filename: bool,
}
Expand description

The Metadata is a hash used to make unique file names for each unit in a build. It is also used for symbol mangling.

For example:

  • A project may depend on crate A and crate B, so the package name must be in the file name.
  • Similarly a project may depend on two versions of A, so the version must be in the file name.

In general this must include all things that need to be distinguished in different parts of the same build. This is absolutely required or we override things before we get chance to use them.

It is also used for symbol mangling, because if you have two versions of the same crate linked together, their symbols need to be differentiated.

We use a hash because it is an easy way to guarantee that all the inputs can be converted to a valid path.

This also acts as the main layer of caching provided by Cargo. For example, we want to cache cargo build and cargo doc separately, so that running one does not invalidate the artifacts for the other. We do this by including CompileMode in the hash, thus the artifacts go in different folders and do not override each other. If we don’t add something that we should have, for this reason, we get the correct output but rebuild more than is needed.

Some things that need to be tracked to ensure the correct output should definitely not go in the Metadata. For example, the modification time of a file, should be tracked to make a rebuild when the file changes. However, it would be wasteful to include in the Metadata. The old artifacts are never going to be needed again. We can save space by just overwriting them. If we add something that we should not have, for this reason, we get the correct output but take more space than needed. This makes not including something in Metadata a form of cache invalidation.

You should also avoid anything that would interfere with reproducible builds. For example, any absolute path should be avoided. This is one reason that RUSTFLAGS is not in Metadata, because it often has absolute paths (like --remap-path-prefix which is fundamentally used for reproducible builds and has absolute paths in it). Also, in some cases the mangled symbols need to be stable between different builds with different settings. For example, profile-guided optimizations need to swap RUSTFLAGS between runs, but needs to keep the same symbol names.

Note that the Fingerprint is in charge of tracking everything needed to determine if a rebuild is needed.

Fields§

§meta_hash: UnitHash§use_extra_filename: bool

Implementations§

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impl Metadata

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pub fn unit_id(&self) -> UnitHash

A hash to identify a given Unit in the build graph

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pub fn c_metadata(&self) -> UnitHash

A hash to add to symbol naming through -C metadata

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pub fn c_extra_filename(&self) -> Option<UnitHash>

A hash to add to file names through -C extra-filename

Trait Implementations§

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impl Clone for Metadata

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fn clone(&self) -> Metadata

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Metadata

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for Metadata

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 16 bytes