Path
The Path type represents file paths in the underlying filesystem. Across all
platforms there is a single std::path::Path that abstracts over
platform-specific path semantics and separators. Bring it into scope with
use std::path::Path; when needed.
A Path can be created from an OsStr, and provides several methods to get
information from the file/directory the path points to.
A Path is immutable. The owned version of Path is PathBuf. The relation
between Path and PathBuf is similar to that of str and String:
a PathBuf can be mutated in-place, and can be dereferenced to a Path.
Note that a Path is not internally represented as an UTF-8 string, but
instead is stored as an OsString. Therefore, converting a Path to a &str
is not free and may fail (an Option is returned). However, a Path can be
freely converted to an OsString or &OsStr using into_os_string and
as_os_str, respectively.
use std::path::Path;
fn main() {
// Create a `Path` from an `&'static str`
let path = Path::new(".");
// The `display` method returns a `Display`able structure
let _display = path.display();
// `join` merges a path with a byte container using the OS specific
// separator, and returns a `PathBuf`
let mut new_path = path.join("a").join("b");
// `push` extends the `PathBuf` with a `&Path`
new_path.push("c");
new_path.push("myfile.tar.gz");
// `set_file_name` updates the file name of the `PathBuf`
new_path.set_file_name("package.tgz");
// Convert the `PathBuf` into a string slice
match new_path.to_str() {
None => panic!("new path is not a valid UTF-8 sequence"),
Some(s) => println!("new path is {}", s),
}
}
Be sure to check other Path methods and the Metadata struct.