struct BacktrackFrame {
context: ResolverContext,
remaining_deps: RemainingDeps,
remaining_candidates: RemainingCandidates,
parent: Summary,
dep: Dependency,
features: Rc<BTreeSet<InternedString>>,
conflicting_activations: BTreeMap<PackageId, ConflictReason>,
}
Fields§
§context: ResolverContext
§remaining_deps: RemainingDeps
§remaining_candidates: RemainingCandidates
§parent: Summary
§dep: Dependency
§features: Rc<BTreeSet<InternedString>>
§conflicting_activations: BTreeMap<PackageId, ConflictReason>
Trait Implementations§
Source§impl Clone for BacktrackFrame
impl Clone for BacktrackFrame
Source§fn clone(&self) -> BacktrackFrame
fn clone(&self) -> BacktrackFrame
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for BacktrackFrame
impl RefUnwindSafe for BacktrackFrame
impl !Send for BacktrackFrame
impl !Sync for BacktrackFrame
impl Unpin for BacktrackFrame
impl UnwindSafe for BacktrackFrame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> WithSubscriber for T
impl<T> WithSubscriber for T
§fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
§fn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 192 bytes