Digging Into the Traits for Async
Throughout the chapter, we’ve used the Future
, Pin
, Unpin
, Stream
, and
StreamExt
traits in various ways. So far, though, we’ve avoided digging too
far into the details of how they work or how they fit together. Much of the time
when writing Rust day to day, this is fine. Sometimes, though, you’ll hit
situations where understanding a few more of these details matters. In this
section, we’ll dig down enough further to help with those situations—while
still leaving the really deep dive for other documentation!
Future
Back in “Futures and the Async Syntax”, we
noted that Future
is a trait. Let’s start by taking a closer look at how it
works. Here is how Rust defines a Future
:
#![allow(unused)] fn main() { use std::pin::Pin; use std::task::{Context, Poll}; pub trait Future { type Output; fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output>; } }
That trait definition includes a bunch of new types and also some syntax we haven’t seen before, so let’s walk through the definition piece by piece.
First, Future
’s associated type Output
says what the future resolves to.
This is analogous to the Item
associated type for the Iterator
trait.
Second, Future
also has the poll
method, which takes a special Pin
reference for its self
parameter and a mutable reference to a Context
type,
and returns a Poll<Self::Output>
. We’ll talk a little more about Pin
and
Context
later in the section. For now, let’s focus on what the method returns,
the Poll
type:
#![allow(unused)] fn main() { enum Poll<T> { Ready(T), Pending, } }
This Poll
type is similar to an Option
: it has one variant which has a value
(Ready(T)
), and one which does not (Pending
). It means something quite
different, though! The Pending
variant indicates that the future still has
work to do, so the caller will need to check again later. The Ready
variant
indicates that the Future
has finished its work and the T
value is
available.
Note: With most futures, the caller should not call poll
again after the
future has returned Ready
. Many futures will panic if polled again after
becoming ready! Futures which are safe to poll again will say so explicitly in
their documentation. This is similar to how Iterator::next
behaves!
Under the hood, when you see code which uses await
, Rust compiles that to code
which calls poll
. If you look back at Listing 17-4, where we printed out the
page title for a single URL once it resolved, Rust compiles it into something
kind of (although not exactly) like this:
match page_title(url).poll() {
Ready(page_title) => match page_title {
Some(title) => println!("The title for {url} was {title}"),
None => println!("{url} had no title"),
}
Pending => {
// But what goes here?
}
}
What should we do when the Future
is still Pending
? We need some way to try
again… and again, and again, until the future is finally ready. In other words,
a loop:
let mut page_title_fut = page_title(url);
loop {
match page_title_fut.poll() {
Ready(value) => match page_title {
Some(title) => println!("The title for {url} was {title}"),
None => println!("{url} had no title"),
}
Pending => {
// continue
}
}
}
If Rust compiled it to exactly that code, though, every await
would be
blocking—exactly the opposite of what we were going for! Instead, Rust makes
sure that the loop can hand off control to something which can pause work on
this future and work on other futures and check this one again later. That
“something” is an async runtime, and this scheduling and coordination work is
one of the main jobs for a runtime.
Recall our description (in the Counting section) of waiting on
rx.recv
. The recv
call returns a Future
, and awaiting it polls it. In our
initial discussion, we noted that a runtime will pause the future until it’s
ready with either Some(message)
or None
when the channel closes. With our
deeper understanding of Future
in place, and specifically Future::poll
, we
can see how that works. The runtime knows the future isn’t ready when it
returns Poll::Pending
. Conversely, the runtime knows the future is ready and
advances it when poll
returns Poll::Ready(Some(message))
or
Poll::Ready(None)
.
The exact details of how a runtime does that are more than we will cover in even this deep dive section. The key here is to see the basic mechanic of futures: a runtime polls each future it is responsible for, putting it back to sleep when it is not yet ready.
Pinning and the Pin and Unpin Traits
When we introduced the idea of pinning while working on Listing 17-16, we ran into a very gnarly error message. Here is the relevant part of it again:
error[E0277]: `{async block@src/main.rs:10:23: 10:33}` cannot be unpinned
--> src/main.rs:48:33
|
48 | trpl::join_all(futures).await;
| ^^^^^ the trait `Unpin` is not implemented for `{async block@src/main.rs:10:23: 10:33}`, which is required by `Box<{async block@src/main.rs:10:23: 10:33}>: Future`
|
= note: consider using the `pin!` macro
consider using `Box::pin` if you need to access the pinned value outside of the current scope
= note: required for `Box<{async block@src/main.rs:10:23: 10:33}>` to implement `Future`
note: required by a bound in `futures_util::future::join_all::JoinAll`
--> file:///home/.cargo/registry/src/index.crates.io-6f17d22bba15001f/futures-util-0.3.30/src/future/join_all.rs:29:8
|
27 | pub struct JoinAll<F>
| ------- required by a bound in this struct
28 | where
29 | F: Future,
| ^^^^^^ required by this bound in `JoinAll`
When we read this error message carefully, it not only tells us that we need to
pin the values, but also tells us why pinning is required. The trpl::join_all
function returns a struct called JoinAll
. That struct is generic over a type
F
, which is constrained to implement the Future
trait. Directly awaiting a
future with await
pins the future implicitly. That’s why we don’t need to use
pin!
everywhere we want to await futures.
However, we’re not directly awaiting a future here. Instead, we construct a new
future, JoinAll
, by passing a collection of futures to the join_all
function. The signature for join_all
requires that the type of the items in
the collection all implement the Future
trait, and Box<T>
only implements
Future
if the T
that it wraps is a future which implements the Unpin
trait.
That’s a lot! But we can understand it, if we dive a little further into how the
Future
type actually works, in particular around pinning.
Let’s look again at the definition of Future
:
#![allow(unused)] fn main() { use std::pin::Pin; use std::task::{Context, Poll}; pub trait Future { type Output; // Required method fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output>; } }
The cx
parameter and its Context
type is the key to how a runtime actually
knows when to check any given future, while still being lazy. The details of how
that works are beyond the scope of this chapter, though: you generally only need
to worry about it when writing a custom Future
implementation.
Instead, we’ll focus on the type for self
. This is the first time we’ve seen
a method where self
has a type annotation. A type annotation for self
is
similar to type annotations for other function parameters, with two key
differences. First, when we specify the type of self
in this way, we’re
telling Rust what type self
must be to call this method. Second, a type
annotation on self
can’t be just any type. It’s only allowed to be the type
on which the method is implemented, a reference or smart pointer to that type,
or a Pin
wrapping a reference to that type. We’ll see more on this syntax in
Chapter 18. For now, it’s enough to know that if we want to poll a future (to
check whether it is Pending
or Ready(Output)
), we need a mutable reference
to the type, which is wrapped in a Pin
.
Pin
is a wrapper type. In some ways, it’s similar to the Box
, Rc
, and
other smart pointer types we saw in Chapter 15, which also wrap other types.
Unlike those, however, Pin
only works with pointer types such as references
(&
and &mut
) and smart pointers (Box
, Rc
, and so on). To be precise,
Pin
works with types which implement the Deref
or DerefMut
traits, which
we covered in Chapter 15. You can think of this restriction as equivalent to
only working with pointers, though, because implementing Deref
or DerefMut
means your type behaves similarly to a pointer type. Pin
is also not a pointer
itself, and it doesn’t have any behavior of its own the way Rc
and Arc
do
with ref counting. It’s purely a tool the compiler can use to uphold the
relevant guarantees, by wrapping pointers in the type.
Recalling that await
is implemented in terms of calls to poll
, this starts
to explain the error message we saw above—but that was in terms of Unpin
, not
Pin
. So what exactly are Pin
and Unpin
, how do they relate, and why does
Future
need self
to be in a Pin
type to call poll
?
In Our First Async Program, we described how a series of await points in a future get compiled into a state machine—and noted how the compiler helps make sure that state machine follows all of Rust’s normal rules around safety, including borrowing and ownership. To make that work, Rust looks at what data is needed between each await point and the next await point or the end of the async block. It then creates a corresponding variant in the state machine it creates. Each variant gets the access it needs to the data that will be used in that section of the source code, whether by taking ownership of that data or by getting a mutable or immutable reference to it.
So far so good: if we get anything wrong about the ownership or references in a
given async block, the borrow checker will tell us. When we want to move around
the future that corresponds to that block—like moving it into a Vec
to pass
to join_all
, the way we did back in the “Working With Any Number of
Futures” section—things get trickier.
When we move a future—whether by pushing into a data structure to use as an
iterator with join_all
, or returning them from a function—that actually means
moving the state machine Rust creates for us. And unlike most other types in
Rust, the futures Rust creates for async blocks can end up with references to
themselves in the fields of any given variant, as in Figure 17-4 (a simplified
illustration to help you get a feel for the idea, rather than digging into what
are often fairly complicated details).
By default, though, any object which has a reference to itself is unsafe to move, because references always point to the actual memory address of the thing they refer to. If you move the data structure itself, those internal references will be left pointing to the old location. However, that memory location is now invalid. For one thing, its value will not be updated when you make changes to the data structure. For another—and more importantly!—the computer is now free to reuse that memory for other things! You could end up reading completely unrelated data later.
In principle, the Rust compiler could try to update every reference to an object every time it gets moved. That would potentially be a lot of performance overhead, especially given there can be a whole web of references that need updating. On the other hand, if we could make sure the data structure in question doesn’t move in memory, we don’t have to update any references. This is exactly what Rust’s borrow checker requires: you can’t move an item which has any active references to it using safe code.
Pin
builds on that to give us the exact guarantee we need. When we pin a
value by wrapping a pointer to that value in Pin
, it can no longer move. Thus,
if you have Pin<Box<SomeType>>
, you actually pin the SomeType
value, not
the Box
pointer. Figure 17-6 illustrates this:
In fact, the Box
pointer can still move around freely. Remember: we care about
making sure the data ultimately being referenced stays in its place. If a
pointer moves around, but the data it points to is in the same place, as in
Figure 17-7, there’s no potential problem. (How you would do this with a Pin
wrapping a Box
is more than we’ll get into in this particular discussion,
but it would make for a good exercise! If you look at the docs for the types as
well as the std::pin
module, you might be able to work out how you would do
that.) The key is that the self-referential type itself cannot move, because it
is still pinned.
However, most types are perfectly safe to move around, even if they happen to
be behind a Pin
pointer. We only need to think about pinning when items have
internal references. Primitive values such as numbers and booleans don’t have
any internal references, so they’re obviously safe. Neither do most types you
normally work with in Rust. A Vec
, for example, doesn’t have any internal
references it needs to keep up to date this way, so you can move it around
without worrying. If you have a Pin<Vec<String>>
, you’d have to do everything
via the safe but restrictive APIs provided by Pin
, even though a
Vec<String>
is always safe to move if there are no other references to it. We
need a way to tell the compiler that it’s actually just fine to move items
around in cases such as these. For that, we have Unpin
.
Unpin
is a marker trait, similar to the Send
and Sync
traits we saw in
Chapter 16. Recall that marker traits have no functionality of their own. They
exist only to tell the compiler that it’s safe to use the type which implements
a given trait in a particular context. Unpin
informs the compiler that a given
type does not need to uphold any particular guarantees about whether the value
in question can be moved.
Just as with Send
and Sync
, the compiler implements Unpin
automatically
for all types where it can prove it is safe. The special case, again similar to
Send
and Sync
, is the case where Unpin
is not implemented for a type.
The notation for this is impl !Unpin for SomeType
, where SomeType
is the
name of a type which does need to uphold those guarantees to be safe whenever
a pointer to that type is used in a Pin
.
In other words, there are two things to keep in mind about the relationship
between Pin
and Unpin
. First, Unpin
is the “normal” case, and !Unpin
is
the special case. Second, whether a type implements Unpin
or !Unpin
only
matters when using a pinned pointer to that type like Pin<&mut SomeType>
.
To make that concrete, think about a String
: it has a length and the Unicode
characters which make it up. We can wrap a String
in Pin
, as seen in Figure
17-8. However, String
automatically implements Unpin
, the same as most other
types in Rust.
As a result, we can do things which would be illegal if String
implemented
!Unpin
instead, such as replace one string with another at the exact same
location in memory as in Figure 17-9. This doesn’t violate the Pin
contract,
because String
has no internal references that make it unsafe to move around!
That is precisely why it implements Unpin
rather than !Unpin
.
Now we know enough to understand the errors reported for that join_all
call
from back in Listing 17-17. We originally tried to move the futures produced by
async blocks into a Vec<Box<dyn Future<Output = ()>>>
, but as we’ve seen,
those futures may have internal references, so they don’t implement Unpin
.
They need to be pinned, and then we can pass the Pin
type into the Vec
,
confident that the underlying data in the futures will not be moved.
Pin
and Unpin
are mostly important for building lower-level libraries, or
when you’re building a runtime itself, rather than for day to day Rust code.
When you see these traits in error messages, though, now you’ll have a better
idea of how to fix the code!
Note: This combination of Pin
and Unpin
allows a whole class of complex
types to be safe in Rust which are otherwise difficult to implement because
they’re self-referential. Types which require Pin
show up most commonly
in async Rust today, but you might—very rarely!—see it in other contexts, too.
The specifics of how Pin
and Unpin
work, and the rules they’re required
to uphold, are covered extensively in the API documentation for std::pin
, so
if you’d like to understand them more deeply, that’s a great place to start.
If you want to understand how things work “under the hood” in even more detail, the official Asynchronous Programming in Rust book has you covered:
The Stream Trait
Now that we have a deeper grasp on the Future
, Pin
, and Unpin
traits, we
can turn our attention to the Stream
trait. As described in the section
introducing streams, streams are similar to asynchronous iterators. Unlike
Iterator
and Future
, there is no definition of a Stream
trait in the
standard library as of the time of writing, but there is a very common
definition from the futures
crate used throughout the ecosystem.
Let’s review the definitions of the Iterator
and Future
traits, so we can
build up to how a Stream
trait that merges them together might look. From
Iterator
, we have the idea of a sequence: its next
method provides an
Option<Self::Item>
. From Future
, we have the idea of readiness over time:
its poll
method provides a Poll<Self::Output>
. To represent a sequence of
items which become ready over time, we define a Stream
trait which puts those
features together:
#![allow(unused)] fn main() { use std::pin::Pin; use std::task::{Context, Poll}; trait Stream { type Item; fn poll_next( self: Pin<&mut Self>, cx: &mut Context<'_> ) -> Poll<Option<Self::Item>>; } }
The Stream
trait defines an associated type Item
for the type of the items
produced by the stream. This is similar to Iterator
: there may be zero to
many of these, and unlike Future
, where there is always a single Output
(even if it’s the unit type ()
).
Stream
also defines a method to get those items. We call it poll_next
, to
make it clear that it polls in the same way Future::poll
does and produces a
sequence of items in the same way Iterator::next
does. Its return type
combines Poll
with Option
. The outer type is Poll
, because it has to be
checked for readiness, just as a future does. The inner type is Option
,
because it needs to signal whether there are more messages, just as an iterator
does.
Something very similar to this will likely end up standardized as part of Rust’s standard library. In the meantime, it’s part of the toolkit of most runtimes, so you can rely on it, and everything we cover below should generally apply!
In the example we saw in the section on streaming, though, we didn’t use
poll_next
or Stream
, but instead used next
and StreamExt
. We could
work directly in terms of the poll_next
API by hand-writing our own Stream
state machines, of course, just as we could work with futures directly via
their poll
method. Using await
is much nicer, though, so the StreamExt
trait supplies the next
method so we can do just that.
#![allow(unused)] fn main() { use std::pin::Pin; use std::task::{Context, Poll}; trait Stream { type Item; fn poll_next( self: Pin<&mut Self>, cx: &mut Context<'_>, ) -> Poll<Option<Self::Item>>; } trait StreamExt: Stream { async fn next(&mut self) -> Option<Self::Item> where Self: Unpin; // other methods... } }
Note: The actual definition we used earlier in the chapter looks slightly different than this, because it supports versions of Rust which did not yet support using async functions in traits. As a result, it looks like this:
fn next(&mut self) -> Next<'_, Self> where Self: Unpin;
That Next
type is a struct
which implements Future
and gives a way to
name the lifetime of the reference to self
with Next<'_, Self>
, so that
await
can work with this method!
The StreamExt
trait is also the home of all the interesting methods available
to use with streams. StreamExt
is automatically implemented for every type
which implements Stream
, but these traits are defined separately so that the
community can iterate on the foundational trait distinctly from the convenience
APIs.
In the version of StreamExt
used in the trpl
crate, the trait not only
defines the next
method, it also supplies an implementation of next
, which
correctly handles the details of calling Stream::poll_next
. This means that
even when you need to write your own streaming data type, you only have to
implement Stream
, and then anyone who uses your data type can use StreamExt
and its methods with it automatically.
That’s all we’re going to cover for the lower-level details on these traits. To wrap up, let’s consider how futures (including streams), tasks, and threads all fit together!