Function std::env::set_var

1.0.0 · source ·
pub unsafe fn set_var<K: AsRef<OsStr>, V: AsRef<OsStr>>(key: K, value: V)
Expand description

Sets the environment variable key to the value value for the currently running process.


This function is safe to call in a single-threaded program.

This function is also always safe to call on Windows, in single-threaded and multi-threaded programs.

In multi-threaded programs on other operating systems, the only safe option is to not use set_var or remove_var at all.

The exact requirement is: you must ensure that there are no other threads concurrently writing or reading(!) the environment through functions or global variables other than the ones in this module. The problem is that these operating systems do not provide a thread-safe way to read the environment, and most C libraries, including libc itself, do not advertise which functions read from the environment. Even functions from the Rust standard library may read the environment without going through this module, e.g. for DNS lookups from std::net::ToSocketAddrs. No stable guarantee is made about which functions may read from the environment in future versions of a library. All this makes it not practically possible for you to guarantee that no other thread will read the environment, so the only safe option is to not use set_var or remove_var in multi-threaded programs at all.

Discussion of this unsafety on Unix may be found in:


This function may panic if key is empty, contains an ASCII equals sign '=' or the NUL character '\0', or when value contains the NUL character.


use std::env;

let key = "KEY";
unsafe {
    env::set_var(key, "VALUE");
assert_eq!(env::var(key), Ok("VALUE".to_string()));