The Rust runtime
This section documents features that define some aspects of the Rust runtime.
The global_allocator
attribute
The global_allocator
attribute is used on a static item implementing the
GlobalAlloc
trait to set the global allocator.
The windows_subsystem
attribute
The windows_subsystem
attribute may be applied at the crate level to set
the subsystem when linking on a Windows target.
It uses the MetaNameValueStr syntax to specify the subsystem with a value of either
console
or windows
.
This attribute is ignored on non-Windows targets, and for non-bin
crate types.
The “console” subsystem is the default. If a console process is run from an existing console then it will be attached to that console, otherwise a new console window will be created.
The “windows” subsystem is commonly used by GUI applications that do not want to display a console window on startup. It will run detached from any existing console.