Expand description
The arena, a fast but limited type of allocator.
Arenas are a type of allocator that destroy the objects within, all at once, once the arena itself is destroyed. They do not support deallocation of individual objects while the arena itself is still alive. The benefit of an arena is very fast allocation; just a pointer bump.
This crate implements several kinds of arena.
Macros§
- Declare an
Arena
containing one dropless arena and many typed arenas (the types of the typed arenas are specified by the arguments).
Structs§
- Arena
Chunk π - An arena that can hold objects of multiple different types that impl
Copy
and/or satisfy!mem::needs_drop
. - An arena that can hold objects of only one type.
Constants§
- DROPLESS_
ALIGNMENT π - HUGE_
PAGE π - PAGE π
Functions§
- align_
down π - align_
up π - outline πThis calls the passed function while ensuring it wonβt be inlined into the caller.