1.0.0[][src]Module std::boxed

A pointer type for heap allocation.

Box<T>, casually referred to as a 'box', provides the simplest form of heap allocation in Rust. Boxes provide ownership for this allocation, and drop their contents when they go out of scope.


Move a value from the stack to the heap by creating a Box:

let val: u8 = 5;
let boxed: Box<u8> = Box::new(val);Run

Move a value from a Box back to the stack by dereferencing:

let boxed: Box<u8> = Box::new(5);
let val: u8 = *boxed;Run

Creating a recursive data structure:

enum List<T> {
    Cons(T, Box<List<T>>),

let list: List<i32> = List::Cons(1, Box::new(List::Cons(2, Box::new(List::Nil))));
println!("{:?}", list);Run

This will print Cons(1, Cons(2, Nil)).

Recursive structures must be boxed, because if the definition of Cons looked like this:

This example deliberately fails to compile
Cons(T, List<T>),Run

It wouldn't work. This is because the size of a List depends on how many elements are in the list, and so we don't know how much memory to allocate for a Cons. By introducing a Box<T>, which has a defined size, we know how big Cons needs to be.

Memory layout

For non-zero-sized values, a Box will use the Global allocator for its allocation. It is valid to convert both ways between a Box and a raw pointer allocated with the Global allocator, given that the Layout used with the allocator is correct for the type. More precisely, a value: *mut T that has been allocated with the Global allocator with Layout::for_value(&*value) may be converted into a box using Box::<T>::from_raw(value). Conversely, the memory backing a value: *mut T obtained from Box::<T>::into_raw may be deallocated using the Global allocator with Layout::for_value(&*value).



A pointer type for heap allocation.