- Foreword
- Introduction
- 1. Getting Started
- 1.1. Installation
- 1.2. Hello, World!
- 1.3. Hello, Cargo!
- 2. Programming a Guessing Game
- 3. Common Programming Concepts
- 3.1. Variables and Mutability
- 3.2. Data Types
- 3.3. How Functions Work
- 3.4. Comments
- 3.5. Control Flow
- 4. Understanding Ownership
- 4.1. What is Ownership?
- 4.2. References & Borrowing
- 4.3. Slices
- 5. Using Structs to Structure Related Data
- 5.1. Defining and Instantiating Structs
- 5.2. An Example Program Using Structs
- 5.3. Method Syntax
- 6. Enums and Pattern Matching
- 6.1. Defining an Enum
- 6.2. The match Control Flow Operator
- 6.3. Concise Control Flow with if let
- 7. Packages, Crates, and Modules
- 7.1. Packages and crates for making libraries and executables
- 7.2. Modules and use to control scope and privacy
- 8. Common Collections
- 8.1. Vectors
- 8.2. Strings
- 8.3. Hash Maps
- 9. Error Handling
- 9.1. Unrecoverable Errors with panic!
- 9.2. Recoverable Errors with Result
- 9.3. To panic! or Not to panic!
- 10. Generic Types, Traits, and Lifetimes
- 10.1. Generic Data Types
- 10.2. Traits: Defining Shared Behavior
- 10.3. Validating References with Lifetimes
- 11. Testing
- 11.1. Writing tests
- 11.2. Running tests
- 11.3. Test Organization
- 12. An I/O Project: Building a Command Line Program
- 12.1. Accepting Command Line Arguments
- 12.2. Reading a File
- 12.3. Refactoring to Improve Modularity and Error Handling
- 12.4. Developing the Library’s Functionality with Test Driven Development
- 12.5. Working with Environment Variables
- 12.6. Writing Error Messages to Standard Error Instead of Standard Output
- 13. Functional Language Features: Iterators and Closures
- 13.1. Closures: Anonymous Functions that Can Capture Their Environment
- 13.2. Processing a Series of Items with Iterators
- 13.3. Improving Our I/O Project
- 13.4. Comparing Performance: Loops vs. Iterators
- 14. More about Cargo and Crates.io
- 14.1. Customizing Builds with Release Profiles
- 14.2. Publishing a Crate to Crates.io
- 14.3. Cargo Workspaces
- 14.4. Installing Binaries from Crates.io with cargo install
- 14.5. Extending Cargo with Custom Commands
- 15. Smart Pointers
- 15.1. Box<T> Points to Data on the Heap and Has a Known Size
- 15.2. The Deref Trait Allows Access to the Data Through a Reference
- 15.3. The Drop Trait Runs Code on Cleanup
- 15.4. Rc<T>, the Reference Counted Smart Pointer
- 15.5. RefCell<T> and the Interior Mutability Pattern
- 15.6. Creating Reference Cycles and Leaking Memory is Safe
- 16. Fearless Concurrency
- 16.1. Threads
- 16.2. Message Passing
- 16.3. Shared State
- 16.4. Extensible Concurrency: Sync and Send
- 17. Object Oriented Programming Features of Rust
- 17.1. Characteristics of Object-Oriented Languages
- 17.2. Using Trait Objects that Allow for Values of Different Types
- 17.3. Implementing an Object-Oriented Design Pattern
- 18. Patterns Match the Structure of Values
- 18.1. All the Places Patterns May be Used
- 18.2. Refutability: Whether a Pattern Might Fail to Match
- 18.3. All the Pattern Syntax
- 19. Advanced Features
- 19.1. Unsafe Rust
- 19.2. Advanced Lifetimes
- 19.3. Advanced Traits
- 19.4. Advanced Types
- 19.5. Advanced Functions & Closures
- 19.6. Macros
- 20. Final Project: Building a Multithreaded Web Server
- 20.1. A Single Threaded Web Server
- 20.2. Turning our Single Threaded Server into a Multithreaded Server
- 20.3. Graceful Shutdown and Cleanup
- 21. Appendix
- 21.1. A - Keywords
- 21.2. B - Operators and Symbols
- 21.3. C - Derivable Traits
- 21.4. D - Useful Development Tools
- 21.5. E - Editions
- 21.6. F - Translations
- 21.7. G - How Rust is Made and “Nightly Rust”