fn emit_to_destination(
rendered_buffer: &[Vec<StyledString>],
lvl: &Level,
dst: &mut Destination,
short_message: bool,
) -> Result<()>
fn emit_to_destination(
rendered_buffer: &[Vec<StyledString>],
lvl: &Level,
dst: &mut Destination,
short_message: bool,
) -> Result<()>