1. 1. Introduction
  2. 2. Getting Started
  3. 3. Tutorial: Guessing Game
  4. 4. Syntax and Semantics
    1. 4.1. Variable Bindings
    2. 4.2. Functions
    3. 4.3. Primitive Types
    4. 4.4. Comments
    5. 4.5. if
    6. 4.6. Loops
    7. 4.7. Vectors
    8. 4.8. Ownership
    9. 4.9. References and Borrowing
    10. 4.10. Lifetimes
    11. 4.11. Mutability
    12. 4.12. Structs
    13. 4.13. Enums
    14. 4.14. Match
    15. 4.15. Patterns
    16. 4.16. Method Syntax
    17. 4.17. Strings
    18. 4.18. Generics
    19. 4.19. Traits
    20. 4.20. Drop
    21. 4.21. if let
    22. 4.22. Trait Objects
    23. 4.23. Closures
    24. 4.24. Universal Function Call Syntax
    25. 4.25. Crates and Modules
    26. 4.26. `const` and `static`
    27. 4.27. Attributes
    28. 4.28. `type` aliases
    29. 4.29. Casting between types
    30. 4.30. Associated Types
    31. 4.31. Unsized Types
    32. 4.32. Operators and Overloading
    33. 4.33. Deref coercions
    34. 4.34. Macros
    35. 4.35. Raw Pointers
    36. 4.36. `unsafe`
  5. 5. Effective Rust
    1. 5.1. The Stack and the Heap
    2. 5.2. Testing
    3. 5.3. Conditional Compilation
    4. 5.4. Documentation
    5. 5.5. Iterators
    6. 5.6. Concurrency
    7. 5.7. Error Handling
    8. 5.8. Choosing your Guarantees
    9. 5.9. FFI
    10. 5.10. Borrow and AsRef
    11. 5.11. Release Channels
    12. 5.12. Using Rust without the standard library
  6. 6. Nightly Rust
    1. 6.1. Compiler Plugins
    2. 6.2. Inline Assembly
    3. 6.3. No stdlib
    4. 6.4. Intrinsics
    5. 6.5. Lang items
    6. 6.6. Advanced linking
    7. 6.7. Benchmark Tests
    8. 6.8. Box Syntax and Patterns
    9. 6.9. Slice Patterns
    10. 6.10. Associated Constants
    11. 6.11. Custom Allocators
  7. 7. Glossary
  8. 8. Syntax Index
  9. 9. Bibliography

Variable Bindings

Virtually every non-'Hello World’ Rust program uses variable bindings. They bind some value to a name, so it can be used later. let is used to introduce a binding, like this:

fn main() {
    let x = 5;

Putting fn main() { in each example is a bit tedious, so we’ll leave that out in the future. If you’re following along, make sure to edit your main() function, rather than leaving it off. Otherwise, you’ll get an error.


In many languages, a variable binding would be called a variable, but Rust’s variable bindings have a few tricks up their sleeves. For example the left-hand side of a let statement is a ‘pattern’, not a variable name. This means we can do things like:

let (x, y) = (1, 2);Run

After this statement is evaluated, x will be one, and y will be two. Patterns are really powerful, and have their own section in the book. We don’t need those features for now, so we’ll keep this in the back of our minds as we go forward.

Type annotations

Rust is a statically typed language, which means that we specify our types up front, and they’re checked at compile time. So why does our first example compile? Well, Rust has this thing called ‘type inference’. If it can figure out what the type of something is, Rust doesn’t require you to explicitly type it out.

We can add the type if we want to, though. Types come after a colon (:):

let x: i32 = 5;Run

If I asked you to read this out loud to the rest of the class, you’d say “x is a binding with the type i32 and the value five.”

In this case we chose to represent x as a 32-bit signed integer. Rust has many different primitive integer types. They begin with i for signed integers and u for unsigned integers. The possible integer sizes are 8, 16, 32, and 64 bits.

In future examples, we may annotate the type in a comment. The examples will look like this:

fn main() {
    let x = 5; // x: i32

Note the similarities between this annotation and the syntax you use with let. Including these kinds of comments is not idiomatic Rust, but we'll occasionally include them to help you understand what the types that Rust infers are.


By default, bindings are immutable. This code will not compile:

let x = 5;
x = 10;Run

It will give you this error:

error: re-assignment of immutable variable `x`
     x = 10;

If you want a binding to be mutable, you can use mut:

let mut x = 5; // mut x: i32
x = 10;Run

There is no single reason that bindings are immutable by default, but we can think about it through one of Rust’s primary focuses: safety. If you forget to say mut, the compiler will catch it, and let you know that you have mutated something you may not have intended to mutate. If bindings were mutable by default, the compiler would not be able to tell you this. If you did intend mutation, then the solution is quite easy: add mut.

There are other good reasons to avoid mutable state when possible, but they’re out of the scope of this guide. In general, you can often avoid explicit mutation, and so it is preferable in Rust. That said, sometimes, mutation is what you need, so it’s not verboten.

Initializing bindings

Rust variable bindings have one more aspect that differs from other languages: bindings are required to be initialized with a value before you're allowed to use them.

Let’s try it out. Change your src/main.rs file to look like this:

fn main() {
    let x: i32;

    println!("Hello world!");

You can use cargo build on the command line to build it. You’ll get a warning, but it will still print "Hello, world!":

   Compiling hello_world v0.0.1 (file:///home/you/projects/hello_world)
src/main.rs:2:9: 2:10 warning: unused variable: `x`, #[warn(unused_variables)]
   on by default
src/main.rs:2     let x: i32;

Rust warns us that we never use the variable binding, but since we never use it, no harm, no foul. Things change if we try to actually use this x, however. Let’s do that. Change your program to look like this:

fn main() {
    let x: i32;

    println!("The value of x is: {}", x);

And try to build it. You’ll get an error:

$ cargo build
   Compiling hello_world v0.0.1 (file:///home/you/projects/hello_world)
src/main.rs:4:39: 4:40 error: use of possibly uninitialized variable: `x`
src/main.rs:4     println!("The value of x is: {}", x);
note: in expansion of format_args!
<std macros>:2:23: 2:77 note: expansion site
<std macros>:1:1: 3:2 note: in expansion of println!
src/main.rs:4:5: 4:42 note: expansion site
error: aborting due to previous error
Could not compile `hello_world`.

Rust will not let us use a value that has not been initialized.

Let us take a minute to talk about this stuff we've added to println!.

If you include two curly braces ({}, some call them moustaches...) in your string to print, Rust will interpret this as a request to interpolate some sort of value. String interpolation is a computer science term that means "stick in the middle of a string." We add a comma, and then x, to indicate that we want x to be the value we’re interpolating. The comma is used to separate arguments we pass to functions and macros, if you’re passing more than one.

When you use the curly braces, Rust will attempt to display the value in a meaningful way by checking out its type. If you want to specify the format in a more detailed manner, there are a wide number of options available. For now, we'll stick to the default: integers aren't very complicated to print.

Scope and shadowing

Let’s get back to bindings. Variable bindings have a scope - they are constrained to live in a block they were defined in. A block is a collection of statements enclosed by { and }. Function definitions are also blocks! In the following example we define two variable bindings, x and y, which live in different blocks. x can be accessed from inside the fn main() {} block, while y can be accessed only from inside the inner block:

fn main() {
    let x: i32 = 17;
        let y: i32 = 3;
        println!("The value of x is {} and value of y is {}", x, y);
    println!("The value of x is {} and value of y is {}", x, y); // This won't work

The first println! would print "The value of x is 17 and the value of y is 3", but this example cannot be compiled successfully, because the second println! cannot access the value of y, since it is not in scope anymore. Instead we get this error:

$ cargo build
   Compiling hello v0.1.0 (file:///home/you/projects/hello_world)
main.rs:7:62: 7:63 error: unresolved name `y`. Did you mean `x`? [E0425]
main.rs:7     println!("The value of x is {} and value of y is {}", x, y); // This won't work
note: in expansion of format_args!
<std macros>:2:25: 2:56 note: expansion site
<std macros>:1:1: 2:62 note: in expansion of print!
<std macros>:3:1: 3:54 note: expansion site
<std macros>:1:1: 3:58 note: in expansion of println!
main.rs:7:5: 7:65 note: expansion site
main.rs:7:62: 7:63 help: run `rustc --explain E0425` to see a detailed explanation
error: aborting due to previous error
Could not compile `hello`.

To learn more, run the command again with --verbose.

Additionally, variable bindings can be shadowed. This means that a later variable binding with the same name as another binding that is currently in scope will override the previous binding.

let x: i32 = 8;
    println!("{}", x); // Prints "8"
    let x = 12;
    println!("{}", x); // Prints "12"
println!("{}", x); // Prints "8"
let x =  42;
println!("{}", x); // Prints "42"Run

Shadowing and mutable bindings may appear as two sides of the same coin, but they are two distinct concepts that can't always be used interchangeably. For one, shadowing enables us to rebind a name to a value of a different type. It is also possible to change the mutability of a binding. Note that shadowing a name does not alter or destroy the value it was bound to, and the value will continue to exist until it goes out of scope, even if it is no longer accessible by any means.

let mut x: i32 = 1;
x = 7;
let x = x; // x is now immutable and is bound to 7

let y = 4;
let y = "I can also be bound to text!"; // y is now of a different typeRun